billy2, lawful male human Tourist -------.-- |........| |.d......+ |..@..{..| |........| ---------- [Billy2 the Rambler] St10 Dx5 Co20 In5 Wi9 Ch7 TouHumMalLaw Dlvl:1 $1005 HP18(18) Pw13(13) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male human Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9051 Monster spawn increase reached its maximum at turn 107506 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 204424 The monster class that cannot be genocided was vortex The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: decayed force fungus (freq bonus 10) The monster species that spawned more often: lesser giant kraken (freq bonus 12) The monster species that spawned more often: undead DQ slime (freq bonus 10) The monster species that spawned more often: seven of hearts (freq bonus 8) The monster species that spawned more often: dreadblossom swarm (freq bonus 5) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 5) The monster species that spawned more often: vacuum mold (freq bonus 8) The monster species that spawned more often: darth dragon (freq bonus 9) The monster species that spawned more often: undead nobleman (freq bonus 8) The monster species that spawned more often: two of spades (freq bonus 4) The monster species that spawned more often: greater enemy cube jelly (freq bonus 8) The monster species that spawned more often: black lich (freq bonus 4) The monster species that spawned more often: Jasieen (freq bonus 4) The monster species that spawned more often: bluish beetle (freq bonus 28) The monster species that spawned more often: Sing's plateau boot (freq bonus 9) The monster species that spawned more often: frybone (freq bonus 6) The monster species that spawned more often: karakasa (freq bonus 8) The monster species that spawned more often: Crone Lilith (freq bonus 3) The monster species that spawned more often: greater maia (freq bonus 4) The monster species that spawned more often: chasing yellow jacket (freq bonus 8) The monster species that never randomly spawned: pile of mesmerizing coins The monster species that never randomly spawned: tunnel wight The monster species that never randomly spawned: colluded fungus The monster species that never randomly spawned: skeletal hound The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: death brawler The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: undead balrog The monster species that never randomly spawned: critically injured jedi The monster species that never randomly spawned: Ruea's lady sandal The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 65) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 30) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 12) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 26) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 18) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 4) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 15) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 3) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 11) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 8) Next attribute increase check would have come at turn 122 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (1021) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...