billy2, lawful male human Sage ------ |....| |....| |f@..| .....| ---.-- [Billy2 the Invoker] St9 Dx6 Co6 In17 Wi13 Ch7 SagHumMalLaw Dlvl:1 $0 HP17(17) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Sage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 65% Wand drop chance was reduced to 97% Potion drop chance was reduced to 66% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14422 Monster spawn increase reached its maximum at turn 30221 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 184450 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: tyrant of hell (freq bonus 24) The monster species that spawned more often: ojyama puyo (freq bonus 7) The monster species that spawned more often: yellow light (freq bonus 6) The monster species that spawned more often: crystal warp patch (freq bonus 6) The monster species that spawned more often: Pero Pero (freq bonus 14) The monster species that spawned more often: plasma elemental (freq bonus 16) The monster species that spawned more often: huge twen (freq bonus 7) The monster species that spawned more often: skillor trove (freq bonus 14) The monster species that spawned more often: shoo turret (freq bonus 18) The monster species that spawned more often: giant wasp (freq bonus 24) The monster species that spawned more often: tatarigami (freq bonus 12) The monster species that spawned more often: glittergold (freq bonus 7) The monster species that spawned more often: aether hound (freq bonus 20) The monster species that spawned more often: Meltem's combat boot (freq bonus 7) The monster species that spawned more often: flying earth elemental (freq bonus 11) The monster species that spawned more often: flightless shantak (freq bonus 7) The monster species that spawned more often: dream vortex (freq bonus 12) The monster species that spawned more often: Windows ME (freq bonus 8) The monster species that spawned more often: slime warp patch (freq bonus 36) The monster species that spawned more often: sticky colony (freq bonus 21) The monster species that never randomly spawned: stupid looking cos-player The monster species that never randomly spawned: petrolich The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: vulturebear The monster species that never randomly spawned: kobold elemental The monster species that never randomly spawned: female yeoman The monster species that never randomly spawned: ice stalk The monster species that never randomly spawned: Katrin's combat boot The monster species that never randomly spawned: remodeled puppy The monster species that never randomly spawned: dust monster The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 21) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 10) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 51) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 4) Next attribute increase check would have come at turn 1072 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra You could not have safely prayed (479) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Sage...