billy2, lawful male human Foxhound Agent ------ |.... |....| |....@ |...@| |..... ------ [Billy2 the Recruit] St18/01 Dx5 Co20 In25 Wi12 Ch9 FoxHumMalLaw Dlvl:1 $3 HP22(22) Pw3(3) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Foxhound Agent. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47370 Monster spawn increase reached its maximum at turn 88726 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 433059 The monster class that cannot be genocided was ghost The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: librarian (freq bonus 6) The monster species that spawned more often: wood elven assassin (freq bonus 24) The monster species that spawned more often: magnet elemental (freq bonus 14) The monster species that spawned more often: freeze bug (freq bonus 10) The monster species that spawned more often: disenchantment hound (freq bonus 6) The monster species that spawned more often: octarine stalk (freq bonus 8) The monster species that spawned more often: spore warp fungus (freq bonus 8) The monster species that spawned more often: kobold digger (freq bonus 10) The monster species that spawned more often: nazi (freq bonus 8) The monster species that spawned more often: kudzu (freq bonus 6) The monster species that spawned more often: demon dog (freq bonus 6) The monster species that spawned more often: real clear hound (freq bonus 32) The monster species that spawned more often: totally bad warp fungus (freq bonus 6) The monster species that spawned more often: red ogre (freq bonus 16) The monster species that spawned more often: red warp patch (freq bonus 36) The monster species that spawned more often: undead swarm mimic (freq bonus 44) The monster species that spawned more often: colluded warp fungus (freq bonus 6) The monster species that spawned more often: abyss worm mass (freq bonus 5) The monster species that spawned more often: spectral tyrannosaur (freq bonus 20) The monster species that spawned more often: tome of divine wrath (freq bonus 18) The monster species that never randomly spawned: orc chieftain The monster species that never randomly spawned: steam-powered rifle sentry The monster species that never randomly spawned: Sauron the Imprisoned The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: venom warp patch The monster species that never randomly spawned: zookeeper The monster species that never randomly spawned: Rock-N-Roll King The monster species that never randomly spawned: barbarian The monster species that never randomly spawned: dull mold The monster species that never randomly spawned: amorphous growth The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 56) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 29) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 5) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 10) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 8) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 62) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 3) Next attribute increase check would have come at turn 420 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell You could not have safely prayed (215) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye billy2 the Foxhound Agent...