billy2, lawful male human Firefighter -+-+-.-- ---......--- |..........| ...........| |...d@.....| ---......(-- -------- [Billy2 the Hazard Trainee] St7 Dx13 Co12 In12 Wi8 Ch5 FirHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Firefighter. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 20 Monsters only dropped their musable items with 73% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30031 Monster spawn increase reached its maximum at turn 61694 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 338030 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: acolyte mummy (freq bonus 4) The monster species that spawned more often: grandmaster lich (freq bonus 3) The monster species that spawned more often: shaped mold (freq bonus 3) The monster species that spawned more often: kingler (freq bonus 10) The monster species that spawned more often: pretty buzzing nymph (freq bonus 4) The monster species that spawned more often: ivory draconian (freq bonus 3) The monster species that spawned more often: magenta colony lichen (freq bonus 4) The monster species that spawned more often: healing warp patch (freq bonus 2) The monster species that spawned more often: azure warp patch (freq bonus 20) The monster species that spawned more often: hammerhead shark (freq bonus 5) The monster species that spawned more often: morgulrog (freq bonus 2) The monster species that spawned more often: really dangerous fungus (freq bonus 6) The monster species that spawned more often: vampire shadowcloak (freq bonus 6) The monster species that spawned more often: young adult girl (freq bonus 7) The monster species that spawned more often: young black dragon (freq bonus 10) The monster species that spawned more often: siena force patch (freq bonus 32) The monster species that spawned more often: winged black unicorn (freq bonus 6) The monster species that spawned more often: bronze dragon worm (freq bonus 6) The monster species that spawned more often: Marianne (freq bonus 10) The monster species that spawned more often: goat (freq bonus 3) The monster species that never randomly spawned: lightning grue The monster species that never randomly spawned: steamy rot monster The monster species that never randomly spawned: deep dwarf The monster species that never randomly spawned: seven-feet we-sell The monster species that never randomly spawned: Moby Digger The monster species that never randomly spawned: secretary The monster species that never randomly spawned: sokosolver The monster species that never randomly spawned: ice eel The monster species that never randomly spawned: giant venom ant The monster species that never randomly spawned: wide-eyed tourist The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 13) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 34) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 7) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 79) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 25) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 6) Next attribute increase check would have come at turn 876 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus You could not have safely prayed (477) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Firefighter...