billy2, lawful male human Tourist ------------ |.....d....| |....@.....| |..........+ ...}.......| |......}...+ |..........| |.....}....| |.......*..| ------------ [Billy2 the Rambler] St11 Dx7 Co17 In5 Wi9 Ch14 TouHumMalLaw Dlvl:1 $1092 HP18(18) Pw13(13) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male human Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 128 Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 72% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26993 Monster spawn increase reached its maximum at turn 66303 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 356550 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: sparkling stalk (freq bonus 2) The monster species that spawned more often: giant blue dragonfly (freq bonus 14) The monster species that spawned more often: venom lord (freq bonus 4) The monster species that spawned more often: Michaela (freq bonus 3) The monster species that spawned more often: undead graduate (freq bonus 5) The monster species that spawned more often: dragon geist (freq bonus 10) The monster species that spawned more often: gnoll matriarch (freq bonus 3) The monster species that spawned more often: prick rat (freq bonus 4) The monster species that spawned more often: wereflyfish (freq bonus 6) The monster species that spawned more often: bramble spore (freq bonus 6) The monster species that spawned more often: laser metroid (freq bonus 8) The monster species that spawned more often: petty dark shape (freq bonus 4) The monster species that spawned more often: Arle Nadja (freq bonus 20) The monster species that spawned more often: wainrider (freq bonus 8) The monster species that spawned more often: sloppy warp patch (freq bonus 5) The monster species that spawned more often: nethackbrass horror (freq bonus 4) The monster species that spawned more often: blink mushroom (freq bonus 8) The monster species that spawned more often: venom mold (freq bonus 3) The monster species that spawned more often: nastystone sniper (freq bonus 8) The monster species that spawned more often: titanium golem (freq bonus 8) The monster species that never randomly spawned: lavender force fungus The monster species that never randomly spawned: topmodel The monster species that never randomly spawned: deminewt The monster species that never randomly spawned: papier-mache tiger The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: seven of hearts The monster species that never randomly spawned: scarlet patch The monster species that never randomly spawned: Agrat-bat-mahlaht, Princess of Ice The monster species that never randomly spawned: Hailbush The monster species that never randomly spawned: master medium wall The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 31) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 15) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 73) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 5) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 15) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 5) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 96) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 11) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 2) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 4) Next attribute increase check would have come at turn 583 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (933) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...