billy2, lawful male human Tourist ---------------- |?....@f.......| |...........$..| ...............| |..............| ---------------- [Billy2 the Rambler] St14 Dx8 Co19 In6 Wi7 Ch10 TouHumMalLaw Dlvl:1 $1096 HP18(18) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male human Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 39% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 72% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23200 Monster spawn increase reached its maximum at turn 59930 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 936368 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: naga (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: ancient yellow dragon (freq bonus 4) The monster species that spawned more often: brown jelly (freq bonus 3) The monster species that spawned more often: rock chunneler (freq bonus 12) The monster species that spawned more often: blood hook (freq bonus 6) The monster species that spawned more often: hyena (freq bonus 20) The monster species that spawned more often: emperor newt (freq bonus 12) The monster species that spawned more often: archcouatl (freq bonus 24) The monster species that spawned more often: uber pwnzor (freq bonus 12) The monster species that spawned more often: tear patch (freq bonus 3) The monster species that spawned more often: stone serpent (freq bonus 6) The monster species that spawned more often: night lord (freq bonus 6) The monster species that spawned more often: city spirit (freq bonus 5) The monster species that spawned more often: radiant fungus (freq bonus 6) The monster species that spawned more often: enormous item trove (freq bonus 3) The monster species that spawned more often: wood elf (freq bonus 3) The monster species that spawned more often: water vortex (freq bonus 7) The monster species that spawned more often: unmasked God-Emperor (freq bonus 6) The monster species that spawned more often: Rock-N-Roll King (freq bonus 8) The monster species that spawned more often: gloam spawner (freq bonus 12) The monster species that spawned more often: metal panther (freq bonus 6) The monster species that never randomly spawned: sub-gnome The monster species that never randomly spawned: really dangerous patch The monster species that never randomly spawned: spike smasher The monster species that never randomly spawned: shaped stalk The monster species that never randomly spawned: fifth-wall breaker The monster species that never randomly spawned: undead amazon The monster species that never randomly spawned: Lara The monster species that never randomly spawned: blind eye The monster species that never randomly spawned: Count Urcula The monster species that never randomly spawned: gremlin deactivator The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 34) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 20) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 2) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 77) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 73) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 16) Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (225) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...