billy2, lawful male human Tourist -------- .......- |......| |..@f..| |...{..+ -------- [Billy2 the Rambler] St14 Dx11 Co15 In7 Wi7 Ch5 TouHumMalLaw Dlvl:1 $1372 HP18(18) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male human Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 76% chance Wand drop chance was reduced to 85% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 94% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47853 Monster spawn increase reached its maximum at turn 84853 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 263484 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: giant humanoid (freq bonus 9) The monster species that spawned more often: light blue icky thing (freq bonus 12) The monster species that spawned more often: undead dunmer (freq bonus 24) The monster species that spawned more often: vamgoyle (freq bonus 44) The monster species that spawned more often: devil's snare (freq bonus 20) The monster species that spawned more often: Noviere (freq bonus 13) The monster species that spawned more often: divine summoner (freq bonus 11) The monster species that spawned more often: water blaster (freq bonus 34) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 10) The monster species that spawned more often: brown laser (freq bonus 48) The monster species that spawned more often: screaming spirit (freq bonus 22) The monster species that spawned more often: noxious growth (freq bonus 26) The monster species that spawned more often: glittergold (freq bonus 11) The monster species that spawned more often: oblivion daedra (freq bonus 11) The monster species that spawned more often: sludge elf (freq bonus 20) The monster species that spawned more often: Sarah (freq bonus 22) The monster species that spawned more often: dark creature (freq bonus 22) The monster species that spawned more often: gargoyle (freq bonus 13) The monster species that spawned more often: forest goblin (freq bonus 11) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 22) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 14) The monster species that never randomly spawned: O-Iwa, the disfigured The monster species that never randomly spawned: cerulean spore The monster species that never randomly spawned: white sentai The monster species that never randomly spawned: guardian of the mountains The monster species that never randomly spawned: false spore The monster species that never randomly spawned: pile of rare gold coins The monster species that never randomly spawned: rust smasher The monster species that never randomly spawned: frogman chieftain The monster species that never randomly spawned: gecko The monster species that never randomly spawned: finnish explorer The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 6) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 13) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 39) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 49) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 9) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 8) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 8) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 2) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (208) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...