billy2, lawful male human Tourist -------------- |............| |............| |.......d....| |........@...| -------------- [Billy2 the Rambler] St9 Dx12 Co12 In8 Wi5 Ch11 TouHumMalLaw Dlvl:1 $1109 HP18(18) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male human Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 66% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79080 Monster spawn increase reached its maximum at turn 103091 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 144288 The monster class that cannot be genocided was trove The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: kender (freq bonus 8) The monster species that spawned more often: martian cylinder (freq bonus 4) The monster species that spawned more often: heavy girl (freq bonus 10) The monster species that spawned more often: chained clan (freq bonus 6) The monster species that spawned more often: cyan light (freq bonus 3) The monster species that spawned more often: cursed spirit (freq bonus 8) The monster species that spawned more often: apprentice dark wall (freq bonus 14) The monster species that spawned more often: vile sewer pygmy (freq bonus 10) The monster species that spawned more often: Gas Kop (freq bonus 6) The monster species that spawned more often: pleasing warp patch (freq bonus 6) The monster species that spawned more often: undead permamimic (freq bonus 14) The monster species that spawned more often: hobbit brigand thief (freq bonus 18) The monster species that spawned more often: poison ivy wall (freq bonus 10) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 8) The monster species that spawned more often: riding pseudodragon (freq bonus 8) The monster species that spawned more often: hippocampus (freq bonus 3) The monster species that spawned more often: Uniform Kommissioner (freq bonus 27) The monster species that spawned more often: crystal ooze (freq bonus 11) The monster species that spawned more often: creeping mold (freq bonus 3) The monster species that spawned more often: burning monster (freq bonus 8) The monster species that never randomly spawned: caterpie The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: Queen Iselia, Angel of Death The monster species that never randomly spawned: onanocter 6f The monster species that never randomly spawned: Team Fortress pyro The monster species that never randomly spawned: gas goblin The monster species that never randomly spawned: multi-hued spore The monster species that never randomly spawned: giant grey rat The monster species that never randomly spawned: memory corruption The monster species that never randomly spawned: gatling automata The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 21) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 20) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 32) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 34) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 80) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 2) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 2) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 80) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 1) Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...