billy2, lawful male human Tourist -- ------- -.......@- -----F.f. |....| -....| .---- --- [Billy2 the Rambler] St8 Dx7 Co15 In8 Wi9 Ch19 TouHumMalLaw Dlvl:1 $1368 HP18(18) Pw13(13) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male human Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 87% Potion drop chance was reduced to 91% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44370 Monster spawn increase reached its maximum at turn 131389 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 762132 The monster class that cannot be genocided was elemental The monster class that was spawned more often: kobold (freq bonus 10) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 25) The monster species that spawned more often: death orb (freq bonus 13) The monster species that spawned more often: haunt (freq bonus 15) The monster species that spawned more often: manticore (freq bonus 15) The monster species that spawned more often: gnomish brigand thief (freq bonus 15) The monster species that spawned more often: American black rat (freq bonus 24) The monster species that spawned more often: Anton (freq bonus 24) The monster species that spawned more often: blue icky thing (freq bonus 24) The monster species that spawned more often: consecrated turret (freq bonus 12) The monster species that spawned more often: Johanetta's rough-sole sneaker (freq bonus 12) The monster species that spawned more often: werekraken (freq bonus 26) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 22) The monster species that spawned more often: Lucifer (freq bonus 48) The monster species that spawned more often: domestic naga hatchling (freq bonus 15) The monster species that spawned more often: animated silver statue (freq bonus 12) The monster species that spawned more often: asian hentai (freq bonus 13) The monster species that spawned more often: dull mushroom (freq bonus 12) The monster species that spawned more often: king toad (freq bonus 22) The monster species that spawned more often: steel beetle (freq bonus 15) The monster species that spawned more often: spike warp patch (freq bonus 13) The monster species that never randomly spawned: poison monster The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: sparkling spore The monster species that never randomly spawned: big rhaumbusun The monster species that never randomly spawned: mesmerizing nymph The monster species that never randomly spawned: demon steed The monster species that never randomly spawned: stalking shrieker The monster species that never randomly spawned: smoky quartz unicorn The monster species that never randomly spawned: greater claw bug The monster species that never randomly spawned: spoiled princess The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 11) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 16) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 8) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 16) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 16) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 9) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 12) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 3) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 5) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 12) Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (107) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...