billy2, lawful male human Tourist ----#--- #....@.| |....f.| +.F....| --.----- [Billy2 the Rambler] St11 Dx9 Co10 In10 Wi10 Ch17 TouHumMalLaw Dlvl:1 $1332 HP18(18) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male human Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 11 Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50753 Monster spawn increase reached its maximum at turn 63637 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 306356 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: cheator rusalka (freq bonus 4) The monster species that spawned more often: clanking chains (freq bonus 4) The monster species that spawned more often: quantum mechanic (freq bonus 20) The monster species that spawned more often: stone stalk (freq bonus 2) The monster species that spawned more often: terrax (freq bonus 3) The monster species that spawned more often: undead justice keeper (freq bonus 6) The monster species that spawned more often: ogre chieftain (freq bonus 12) The monster species that spawned more often: Uniform Kchief (freq bonus 6) The monster species that spawned more often: great paralysator fly (freq bonus 12) The monster species that spawned more often: real devilfish (freq bonus 12) The monster species that spawned more often: ultra elemental (freq bonus 3) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 10) The monster species that spawned more often: deep lava drowning fish (freq bonus 3) The monster species that spawned more often: Lily (freq bonus 2) The monster species that spawned more often: orange warp patch (freq bonus 4) The monster species that spawned more often: disease cloud (freq bonus 6) The monster species that spawned more often: silky anteater (freq bonus 6) The monster species that spawned more often: asian woman (freq bonus 3) The monster species that spawned more often: hellish jellyfish (freq bonus 3) The monster species that spawned more often: %s-$$$-NIX (freq bonus 12) The monster species that never randomly spawned: fierce battlehorse The monster species that never randomly spawned: master owlbear The monster species that never randomly spawned: unicorn skeleton The monster species that never randomly spawned: giant glowing rat The monster species that never randomly spawned: poltergeist The monster species that never randomly spawned: breaker smasher The monster species that never randomly spawned: young shimmering dragon The monster species that never randomly spawned: red koopa The monster species that never randomly spawned: lava vortex The monster species that never randomly spawned: crystal colony The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 20) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 20) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 26) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 14) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 46) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 9) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 85) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 1) Next attribute increase check would have come at turn 473 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (111) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...