billy2, lawful male human Tourist -------+-- .......d.| |.dd..%@.. ---------- [Billy2 the Rambler] St11 Dx7 Co7 In7 Wi4 Ch14 TouHumMalLaw Dlvl:1 $1450 HP18(18) Pw13(13) AC11 Exp1 T1 Ssd Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male human Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You rebalance your load. Movement is difficult. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 259 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 28% chance Ring drop chance was reduced to 88% Wand drop chance was reduced to 92% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41725 Monster spawn increase reached its maximum at turn 69050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 611408 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: rub monster (freq bonus 4) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: black mushroom patch (freq bonus 42) The monster species that spawned more often: barrowgrim soldier (freq bonus 5) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 6) The monster species that spawned more often: sabre-toothed cat (freq bonus 8) The monster species that spawned more often: thorn force fungus (freq bonus 24) The monster species that spawned more often: Warder Kchief (freq bonus 7) The monster species that spawned more often: big tool trove (freq bonus 5) The monster species that spawned more often: burning wall (freq bonus 12) The monster species that spawned more often: wood elf (freq bonus 5) The monster species that spawned more often: fiendish goblin (freq bonus 7) The monster species that spawned more often: night marauder (freq bonus 12) The monster species that spawned more often: giant toad (freq bonus 10) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 5) The monster species that spawned more often: burning mage (freq bonus 5) The monster species that spawned more often: adventurer force patch (freq bonus 32) The monster species that spawned more often: shimmering mushroom (freq bonus 5) The monster species that spawned more often: blood stone (freq bonus 5) The monster species that spawned more often: elder aranea (freq bonus 12) The monster species that spawned more often: threshold warp fungus (freq bonus 12) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 6) The monster species that never randomly spawned: translucent growth The monster species that never randomly spawned: covetous snow orc The monster species that never randomly spawned: argentum golem The monster species that never randomly spawned: normal vortex The monster species that never randomly spawned: hobbit thief The monster species that never randomly spawned: scourge of the unknown god The monster species that never randomly spawned: fanged horror The monster species that never randomly spawned: lava lord The monster species that never randomly spawned: tove The monster species that never randomly spawned: elemental The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 20) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 17) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 19) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 1) Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (1182) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...