billy2, lawful male human Tourist --- -------- |..........| |........@$| |.......d... |..........| --------.--- [Billy2 the Rambler] St11 Dx9 Co18 In5 Wi7 Ch8 TouHumMalLaw Dlvl:1 $1437 HP18(18) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male human Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 23% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19356 Monster spawn increase reached its maximum at turn 48067 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 525224 The monster class that cannot be genocided was lich The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: threshold spore (freq bonus 4) The monster species that spawned more often: abyss piercer (freq bonus 4) The monster species that spawned more often: ferrous patch (freq bonus 8) The monster species that spawned more often: petro troll (freq bonus 8) The monster species that spawned more often: giant brown tick (freq bonus 10) The monster species that spawned more often: blood witch (freq bonus 2) The monster species that spawned more often: snakeman outcast (freq bonus 4) The monster species that spawned more often: ermine (freq bonus 16) The monster species that spawned more often: paralyzing sphere (freq bonus 4) The monster species that spawned more often: neurotoxin fly (freq bonus 8) The monster species that spawned more often: tactical nuke (freq bonus 10) The monster species that spawned more often: petty sweet woman (freq bonus 4) The monster species that spawned more often: happy trove (freq bonus 6) The monster species that spawned more often: many-eyed moss (freq bonus 12) The monster species that spawned more often: azure colony (freq bonus 12) The monster species that spawned more often: hallucination monster (freq bonus 6) The monster species that spawned more often: charged ice (freq bonus 5) The monster species that spawned more often: iron duck (freq bonus 12) The monster species that spawned more often: poison cat (freq bonus 6) The monster species that spawned more often: irresistible force fungus (freq bonus 20) The monster species that never randomly spawned: vacuum colony The monster species that never randomly spawned: Detective Sergeant The monster species that never randomly spawned: desert warp fungus The monster species that never randomly spawned: lurker above The monster species that never randomly spawned: team bullies The monster species that never randomly spawned: vampire gnome The monster species that never randomly spawned: teasing nymph The monster species that never randomly spawned: moved shaman The monster species that never randomly spawned: jackal The monster species that never randomly spawned: water spore The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 16) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 18) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 74) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 12) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 1) Next attribute increase check would have come at turn 963 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (233) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...