billy2, lawful male human Electric Mage ---------# |$..@....| |...d...| .........| |.......|.. ---------#-- [Billy2 the Charger] St7 Dx14 Co12 In15 Wi6 Ch8 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 292 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 38 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 443 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55800 Monster spawn increase reached its maximum at turn 80635 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1094110 The monster class that cannot be genocided was nemese The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: ancient plain dragon (freq bonus 8) The monster species that spawned more often: The Headless Horseman (freq bonus 3) The monster species that spawned more often: Hirschah (freq bonus 7) The monster species that spawned more often: green patch (freq bonus 4) The monster species that spawned more often: inferno hound (freq bonus 11) The monster species that spawned more often: bronze firebird (freq bonus 5) The monster species that spawned more often: master mystic (freq bonus 8) The monster species that spawned more often: Undead Katcher (freq bonus 18) The monster species that spawned more often: boxer trove (freq bonus 3) The monster species that spawned more often: acidic growth (freq bonus 8) The monster species that spawned more often: Kun-Kwei (freq bonus 8) The monster species that spawned more often: centaur chieftain (freq bonus 3) The monster species that spawned more often: servant of the unknown god (freq bonus 2) The monster species that spawned more often: twenty-headed hydra (freq bonus 12) The monster species that spawned more often: turbo club racquet (freq bonus 8) The monster species that spawned more often: cockatoo (freq bonus 6) The monster species that spawned more often: locustod (freq bonus 4) The monster species that spawned more often: gnome warrior (freq bonus 8) The monster species that spawned more often: Rita (freq bonus 4) The monster species that spawned more often: jermlaine (freq bonus 5) The monster species that never randomly spawned: quartz smasher The monster species that never randomly spawned: large fox The monster species that never randomly spawned: selenite central command unit The monster species that never randomly spawned: water sprite The monster species that never randomly spawned: space monkey The monster species that never randomly spawned: porter xorn The monster species that never randomly spawned: petty ice toad The monster species that never randomly spawned: skeletal dragon The monster species that never randomly spawned: baby multi-hued dragon The monster species that never randomly spawned: feature The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 19) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 14) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 176) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 105) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 4) Next attribute increase check would have come at turn 538 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (248) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...