billy2, lawful female maian Rogue ---------- |.....qf.| |.`%..@..| |........| ----.----- [Billy2 the Footpad] St11 Dx7 Co12 In6 Wi5 Ch7 RogMaiFemLaw Dlvl:1 $1678 HP16(16) Pw7(7) AC8 Exp1 T1 Latest messages Hello billy2, welcome to SlashEMExtended! You are a lawful female maian Rogue. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 32 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 65 Gem identification only worked 100 times out of 205 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 18% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 55% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22332 Monster spawn increase reached its maximum at turn 42016 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 506324 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: Undead Kaptain (freq bonus 36) The monster species that spawned more often: desert fungus (freq bonus 24) The monster species that spawned more often: snore spore (freq bonus 32) The monster species that spawned more often: Robo-Ky (freq bonus 9) The monster species that spawned more often: shayateen lord (freq bonus 10) The monster species that spawned more often: Marleen's sneaker (freq bonus 6) The monster species that spawned more often: beige stalk (freq bonus 14) The monster species that spawned more often: Master Daemon (freq bonus 5) The monster species that spawned more often: glare stalk (freq bonus 16) The monster species that spawned more often: One-Eyed Jack (freq bonus 8) The monster species that spawned more often: dark mushroom patch (freq bonus 10) The monster species that spawned more often: crashing ufo part (freq bonus 9) The monster species that spawned more often: antimagic warp patch (freq bonus 10) The monster species that spawned more often: Marleen's hugging boot (freq bonus 20) The monster species that spawned more often: lich warrior (freq bonus 7) The monster species that spawned more often: armed migo queen (freq bonus 12) The monster species that spawned more often: subterranean giant (freq bonus 24) The monster species that spawned more often: giant badger (freq bonus 12) The monster species that spawned more often: Warder Katcher (freq bonus 12) The monster species that spawned more often: very old cyan dragon (freq bonus 6) The monster species that never randomly spawned: lethe colony The monster species that never randomly spawned: Iris's silver pump The monster species that never randomly spawned: glowing force patch The monster species that never randomly spawned: bebelith The monster species that never randomly spawned: special patch The monster species that never randomly spawned: wild wolf The monster species that never randomly spawned: maggoty moss The monster species that never randomly spawned: plasma mushroom The monster species that never randomly spawned: petro permamimic The monster species that never randomly spawned: giant tse-tse fly The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 9) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 5) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 19) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2) Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek You could not have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Rogue...