billy2, lawful male human Electric Mage ---------- |.......@| |......d.| |........| +........| ----|-.--- [Billy2 the Charger] St6 Dx14 Co12 In16 Wi9 Ch7 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Wand drop chance was reduced to 99% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28661 Monster spawn increase reached its maximum at turn 66921 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 75008 The monster class that cannot be genocided was lich The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: ekans (freq bonus 4) The monster species that spawned more often: pschi lich (freq bonus 3) The monster species that spawned more often: knight templar (freq bonus 5) The monster species that spawned more often: mirkwood spider (freq bonus 6) The monster species that spawned more often: brain mole (freq bonus 5) The monster species that spawned more often: Isabel (freq bonus 8) The monster species that spawned more often: quadruhorse (freq bonus 10) The monster species that spawned more often: giant ant (freq bonus 6) The monster species that spawned more often: tiny lurker (freq bonus 8) The monster species that spawned more often: hippoptamus (freq bonus 7) The monster species that spawned more often: stormtrooper (freq bonus 20) The monster species that spawned more often: octarine growth (freq bonus 5) The monster species that spawned more often: weretiger (freq bonus 20) The monster species that spawned more often: gorgon beetle (freq bonus 16) The monster species that spawned more often: Elbereth's chosen one (freq bonus 5) The monster species that spawned more often: megademon (freq bonus 8) The monster species that spawned more often: blacker bear (freq bonus 11) The monster species that spawned more often: annoying leprechaun (freq bonus 12) The monster species that spawned more often: Antimatter Katcher (freq bonus 4) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 4) The monster species that never randomly spawned: Yasaman The monster species that never randomly spawned: very old plain dragon The monster species that never randomly spawned: novice priest The monster species that never randomly spawned: weapon trove The monster species that never randomly spawned: Gas Kop The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: sneaker The monster species that never randomly spawned: wumpus The monster species that never randomly spawned: desert fungus The monster species that never randomly spawned: Sabine The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 16) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 11) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 65) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 62) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 12) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 2) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 6) Next attribute increase check would have come at turn 885 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...