billy2, lawful male human Electric Mage ------------ |.........d| .........@.# -+- ----.-.- [Billy2 the Charger] St6 Dx11 Co12 In15 Wi8 Ch10 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 84% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28190 Monster spawn increase reached its maximum at turn 44865 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 399562 The monster class that cannot be genocided was mimic The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: blazing fern (freq bonus 12) The monster species that spawned more often: pseudo-nice crone (freq bonus 12) The monster species that spawned more often: sootball (freq bonus 3) The monster species that spawned more often: green goblin (freq bonus 10) The monster species that spawned more often: dust sucker (freq bonus 4) The monster species that spawned more often: priestess (freq bonus 7) The monster species that spawned more often: foretosu (freq bonus 3) The monster species that spawned more often: shadow breeder (freq bonus 8) The monster species that spawned more often: old sky dragon (freq bonus 8) The monster species that spawned more often: flying bone fish (freq bonus 6) The monster species that spawned more often: blue-red force fungus (freq bonus 10) The monster species that spawned more often: cyan fungus (freq bonus 18) The monster species that spawned more often: gigant (freq bonus 6) The monster species that spawned more often: siege ogre (freq bonus 5) The monster species that spawned more often: colorful fungus (freq bonus 12) The monster species that spawned more often: Edriel (freq bonus 12) The monster species that spawned more often: volt force patch (freq bonus 16) The monster species that spawned more often: shimmering spore (freq bonus 4) The monster species that spawned more often: colluded force fungus (freq bonus 6) The monster species that spawned more often: Koschei (freq bonus 4) The monster species that never randomly spawned: adventurer growth The monster species that never randomly spawned: mountain orc The monster species that never randomly spawned: electro skeleton The monster species that never randomly spawned: Warder Lieutenant The monster species that never randomly spawned: Anastasia's dancing shoe The monster species that never randomly spawned: shadow recluse The monster species that never randomly spawned: merrow The monster species that never randomly spawned: roaring fishtaur The monster species that never randomly spawned: female girl The monster species that never randomly spawned: vampiric spore The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 18) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 8) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 27) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 53) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 5) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 3) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 51) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 5) Next attribute increase check would have come at turn 963 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (225) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...