billy2, lawful male human Electric Mage ----- ------------- |...........(..... |.................| |..F........%...d@| ------------------- [Billy2 the Charger] St5 Dx13 Co7 In13 Wi12 Ch5 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 54 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34949 Monster spawn increase reached its maximum at turn 50061 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 138754 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: greener ape (freq bonus 5) The monster species that spawned more often: ruby warp patch (freq bonus 3) The monster species that spawned more often: bang lich (freq bonus 3) The monster species that spawned more often: random horror (freq bonus 14) The monster species that spawned more often: mumbling spirit (freq bonus 3) The monster species that spawned more often: moroi (freq bonus 8) The monster species that spawned more often: haughty centaur (freq bonus 18) The monster species that spawned more often: sea serpent (freq bonus 3) The monster species that spawned more often: static charge (freq bonus 3) The monster species that spawned more often: Shudde Mell (freq bonus 3) The monster species that spawned more often: Indalecio (freq bonus 4) The monster species that spawned more often: glare warp patch (freq bonus 7) The monster species that spawned more often: unnethack horror (freq bonus 16) The monster species that spawned more often: sand hunter (freq bonus 16) The monster species that spawned more often: giant glowing rat (freq bonus 9) The monster species that spawned more often: vacuum spore (freq bonus 8) The monster species that spawned more often: taker patch (freq bonus 10) The monster species that spawned more often: Julchen's sneaker (freq bonus 12) The monster species that spawned more often: necroskeleton (freq bonus 4) The monster species that spawned more often: pit ufo (freq bonus 3) The monster species that never randomly spawned: Jane The monster species that never randomly spawned: officer The monster species that never randomly spawned: ice devil The monster species that never randomly spawned: blue ogre The monster species that never randomly spawned: carver The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: blister colony The monster species that never randomly spawned: prowling dead potato The monster species that never randomly spawned: jackal The monster species that never randomly spawned: software engineer The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 38) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 2) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 2) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 30) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 17) Next attribute increase check would have come at turn 514 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (60) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...