billy2, lawful male human Zyborg ---+------------------ +...........d........| |.f..................| ..@..................| ---------------------- [Billy2 the Tin Can] St12 Dx9 Co8 In9 Wi14 Ch10 ZybHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Zyborg. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 210 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 90% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28709 Monster spawn increase reached its maximum at turn 69673 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 407260 The monster class that cannot be genocided was nemese The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: electro trove (freq bonus 6) The monster species that spawned more often: azure gel (freq bonus 3) The monster species that spawned more often: slimebeth (freq bonus 8) The monster species that spawned more often: bone mage (freq bonus 3) The monster species that spawned more often: gold mimic (freq bonus 6) The monster species that spawned more often: egodretch (freq bonus 6) The monster species that spawned more often: Kastortransport (freq bonus 4) The monster species that spawned more often: metallic green centipede (freq bonus 6) The monster species that spawned more often: winter wolf cub (freq bonus 12) The monster species that spawned more often: hishi mochi (freq bonus 10) The monster species that spawned more often: demimondaine (freq bonus 4) The monster species that spawned more often: Bianca (freq bonus 4) The monster species that spawned more often: blue-green force fungus (freq bonus 27) The monster species that spawned more often: hell stone (freq bonus 4) The monster species that spawned more often: jade monk (freq bonus 3) The monster species that spawned more often: actual monster generator (freq bonus 12) The monster species that spawned more often: Windows Vista (freq bonus 3) The monster species that spawned more often: magic book permamimic (freq bonus 3) The monster species that spawned more often: larva (freq bonus 20) The monster species that spawned more often: dire wolf (freq bonus 3) The monster species that never randomly spawned: gravity force fungus The monster species that never randomly spawned: arc bug The monster species that never randomly spawned: cyan light The monster species that never randomly spawned: flying deep orc The monster species that never randomly spawned: ultramarine patch The monster species that never randomly spawned: elf mummy The monster species that never randomly spawned: dark familiar The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: spike mold The monster species that never randomly spawned: millenum The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 11) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 15) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 17) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 342) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 106) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 86) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 11) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 4) Next attribute increase check would have come at turn 885 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph You could not have safely prayed (597) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Zyborg...