billy2, lawful male human Electric Mage ----+-- |$..... ----..... |..!... |..d..? |...@.F ------- [Billy2 the Charger] St10 Dx14 Co12 In17 Wi7 Ch7 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 30% chance Ring drop chance was reduced to 96% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 67% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65886 Monster spawn increase reached its maximum at turn 82006 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 937720 The monster class that cannot be genocided was snake The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 4) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 2) The monster species that spawned more often: Conny (freq bonus 18) The monster species that spawned more often: wrinkled mold (freq bonus 3) The monster species that spawned more often: enormous ogre (freq bonus 12) The monster species that spawned more often: nexus naga (freq bonus 10) The monster species that spawned more often: Vilea (freq bonus 24) The monster species that spawned more often: undead force patch (freq bonus 2) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 10) The monster species that spawned more often: grating bone devil (freq bonus 5) The monster species that spawned more often: adult gray dragon (freq bonus 6) The monster species that spawned more often: faberge sphere (freq bonus 10) The monster species that spawned more often: lazy turret (freq bonus 12) The monster species that spawned more often: freezer bot (freq bonus 3) The monster species that spawned more often: thunderbolt bug (freq bonus 4) The monster species that spawned more often: poison eye (freq bonus 2) The monster species that spawned more often: security bot (freq bonus 4) The monster species that spawned more often: triad slave (freq bonus 4) The monster species that spawned more often: false mushroom (freq bonus 4) The monster species that spawned more often: huh (freq bonus 12) The monster species that never randomly spawned: pwning tweaker The monster species that never randomly spawned: ogre leader The monster species that never randomly spawned: creeping stalk The monster species that never randomly spawned: very old gray dragon The monster species that never randomly spawned: undead justice keeper The monster species that never randomly spawned: armor-piercing monster The monster species that never randomly spawned: petro vortex The monster species that never randomly spawned: umber pony The monster species that never randomly spawned: cheep-cheep king The monster species that never randomly spawned: lesser black reaver The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 181) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 67) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 18) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 29) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 61) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Next attribute increase check would have come at turn 654 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (50) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...