billy2, lawful male human Electric Mage ------ |....#| |..d... |...@.| |...$.| ------- [Billy2 the Charger] St6 Dx11 Co9 In15 Wi11 Ch10 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? # yes: unknown extended command. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45585 Monster spawn increase reached its maximum at turn 73674 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 351100 The monster class that cannot be genocided was grue The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: green beetle (freq bonus 3) The monster species that spawned more often: cluckwork soldier (freq bonus 3) The monster species that spawned more often: glabrezu (freq bonus 20) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 16) The monster species that spawned more often: lukus sephirah (freq bonus 6) The monster species that spawned more often: visor piranha (freq bonus 6) The monster species that spawned more often: Bram Stoker (freq bonus 10) The monster species that spawned more often: shadow (freq bonus 8) The monster species that spawned more often: goblin sapper (freq bonus 24) The monster species that spawned more often: agate force patch (freq bonus 4) The monster species that spawned more often: moved one (freq bonus 3) The monster species that spawned more often: seven-feet we-sell (freq bonus 4) The monster species that spawned more often: giant lizard (freq bonus 6) The monster species that spawned more often: Master Archon (freq bonus 3) The monster species that spawned more often: nightwalker (freq bonus 6) The monster species that spawned more often: ghoul king (freq bonus 3) The monster species that spawned more often: Nico (freq bonus 8) The monster species that spawned more often: irresistible warp fungus (freq bonus 8) The monster species that spawned more often: petty shadow ogre (freq bonus 4) The monster species that spawned more often: onanocter 5e (freq bonus 6) The monster species that never randomly spawned: kobold The monster species that never randomly spawned: naga magus The monster species that never randomly spawned: cavewoman The monster species that never randomly spawned: police officer The monster species that never randomly spawned: shifting sand barrier The monster species that never randomly spawned: crimson mold The monster species that never randomly spawned: knight templar The monster species that never randomly spawned: black unicorn The monster species that never randomly spawned: iron piercer The monster species that never randomly spawned: leocentaur king The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 6) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 19) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 166) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 9) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 11) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 9) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 3) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 14) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 22) Next attribute increase check would have come at turn 207 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...