billy2, lawful male human Electric Mage ------- |.....----- |.........| |.........| |....{....| |@d.......| |.........| --+-------- [Billy2 the Charger] St5 Dx11 Co18 In25 Wi7 Ch9 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 187 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24812 Monster spawn increase reached its maximum at turn 76832 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 345204 The monster class that cannot be genocided was kobold The monster class that was spawned more often: cat or other feline (freq bonus 24) The monster species that spawned more often: magenta lichen (freq bonus 30) The monster species that spawned more often: mean-looking mercenary (freq bonus 27) The monster species that spawned more often: dull colony (freq bonus 54) The monster species that spawned more often: low rub monster (freq bonus 50) The monster species that spawned more often: null warp patch (freq bonus 30) The monster species that spawned more often: really dangerous mushroom (freq bonus 52) The monster species that spawned more often: hell locust (freq bonus 104) The monster species that spawned more often: cursed fungus (freq bonus 30) The monster species that spawned more often: unreal patch (freq bonus 27) The monster species that spawned more often: werepiranha (freq bonus 120) The monster species that spawned more often: alien flower (freq bonus 30) The monster species that spawned more often: Kumo, the demon spider (freq bonus 108) The monster species that spawned more often: dwarven child (freq bonus 54) The monster species that spawned more often: Miki Onimaru (freq bonus 108) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 26) The monster species that spawned more often: Melanie's hugging boot (freq bonus 112) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 50) The monster species that spawned more often: Anselm (freq bonus 34) The monster species that spawned more often: iron boar (freq bonus 26) The monster species that spawned more often: fortress master (freq bonus 58) The monster species that never randomly spawned: APEC Worker The monster species that never randomly spawned: Whitebeard's Ghost The monster species that never randomly spawned: killer food ration The monster species that never randomly spawned: ruby growth The monster species that never randomly spawned: knapsack lamb The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: deep lava drowning fish The monster species that never randomly spawned: wierdo horror The monster species that never randomly spawned: spectre fiend The monster species that never randomly spawned: brown warp patch The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 46) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 5) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 15) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 15) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 13) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 14) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 2) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 16) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 2) Next attribute increase check would have come at turn 1539 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (530) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...