billy2, lawful male human Electric Mage ---------- ......d..| |..ddk...| -..)@d...| |...dd...| -.-------- [Billy2 the Charger] St7 Dx12 Co16 In19 Wi8 Ch4 EleHumMalLaw Dlvl:1 $0 HP0(17) Pw18(18) AC7 Exp1 T4 Latest messages The jackal bites you! [-1 -> 7] The jackal bites you! [-1 -> 6] The jackal bites you! [-1 -> 5] The kobold wields 3 crude spears {36}! The kobold thrusts his crude spear. The kobold misses. The jackal bites you! [-2 -> 3] Warning: HP low! The shock hound pup bites the jackal. The jackal is killed! The thick jackal misses. The jackal bites you! [-1 -> 2] Warning: HP low! The jackal bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:5) {1} i - a blessed spellbook of lightning (0:4) {1} Potions d - an uncursed potion of sleeping {1} Rings g - an uncursed ring of regeneration {1} Wands f - an uncursed wand of lightning (0:6) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 147 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 40% Wand drop chance was reduced to 92% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35431 Monster spawn increase reached its maximum at turn 89831 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 91425 The monster class that cannot be genocided was kobold The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: gehenna hound (freq bonus 3) The monster species that spawned more often: rock worm (freq bonus 5) The monster species that spawned more often: Gudrun's combat boot (freq bonus 16) The monster species that spawned more often: greater xorn (freq bonus 8) The monster species that spawned more often: tree growth (freq bonus 12) The monster species that spawned more often: dingo (freq bonus 12) The monster species that spawned more often: young stone dragon (freq bonus 4) The monster species that spawned more often: devilkin shaman (freq bonus 7) The monster species that spawned more often: nasty griffin (freq bonus 4) The monster species that spawned more often: jumping shock eel (freq bonus 5) The monster species that spawned more often: mud runner (freq bonus 10) The monster species that spawned more often: bad egg (freq bonus 6) The monster species that spawned more often: ancient red dragon (freq bonus 4) The monster species that spawned more often: bullywug (freq bonus 8) The monster species that spawned more often: vampire lord (freq bonus 18) The monster species that spawned more often: scurrier (freq bonus 16) The monster species that spawned more often: luddite (freq bonus 18) The monster species that spawned more often: porter lichen (freq bonus 16) The monster species that spawned more often: weregridbug (freq bonus 6) The monster species that spawned more often: serpent-necked lioness (freq bonus 6) The monster species that never randomly spawned: sabre-tooth tiger The monster species that never randomly spawned: Light One The monster species that never randomly spawned: metal mole The monster species that never randomly spawned: tortured traitor The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: giant green locust The monster species that never randomly spawned: karmic growth The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: Cristi The monster species that never randomly spawned: porter manticore The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 4) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 17) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 14) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 24) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 7) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 4) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1497 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (337) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...