billy2, lawful male human Electric Mage ----- |.d@| |o..| |...| ----- [Billy2 the Charger] St12 Dx11 Co13 In22 Wi11 Ch8 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 10% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12529 Monster spawn increase reached its maximum at turn 43509 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 613151 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: desert growth (freq bonus 22) The monster species that spawned more often: red putty (freq bonus 5) The monster species that spawned more often: Tatewaki Kuno (freq bonus 5) The monster species that spawned more often: rambling gambler (freq bonus 3) The monster species that spawned more often: korsair (freq bonus 12) The monster species that spawned more often: shadow creature of Fiona (freq bonus 6) The monster species that spawned more often: Pero Pero (freq bonus 4) The monster species that spawned more often: cat man (freq bonus 4) The monster species that spawned more often: Petra (freq bonus 4) The monster species that spawned more often: hungry warp patch (freq bonus 3) The monster species that spawned more often: poison paraelemental (freq bonus 3) The monster species that spawned more often: tove (freq bonus 16) The monster species that spawned more often: void patch (freq bonus 6) The monster species that spawned more often: ankylosaurus (freq bonus 4) The monster species that spawned more often: decayed force fungus (freq bonus 4) The monster species that spawned more often: obnoxious naiad (freq bonus 8) The monster species that spawned more often: wax golem (freq bonus 8) The monster species that spawned more often: dumb man (freq bonus 5) The monster species that spawned more often: large freezing sphere (freq bonus 3) The monster species that spawned more often: reality weaver (freq bonus 5) The monster species that never randomly spawned: Solar The monster species that never randomly spawned: geodude The monster species that never randomly spawned: lieutenant The monster species that never randomly spawned: demonic jellyfish The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: winter wolf The monster species that never randomly spawned: hollow fungus The monster species that never randomly spawned: brontsaurus The monster species that never randomly spawned: ego gray wolf The monster species that never randomly spawned: morning wood nymphomaniac The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 6) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 20) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 29) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 4) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 4) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 3) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 4) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 5) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 2) Next attribute increase check would have come at turn 203 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...