billy2, lawful male human Paladin --------- |....?.@| |..%...f+ |.Z$....| |....{..+ ------.-- [Billy2 the Fighter of Law] St6 Dx10 Co11 In13 Wi16 Ch7 PalHumMalLaw Dlvl:1 $0 HP22(22) Pw21(21) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations billy2, welcome to SlashEMExtended! You are a lawful male human Paladin. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 93% Potion drop chance was reduced to 72% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32913 Monster spawn increase reached its maximum at turn 178613 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 463738 The monster class that cannot be genocided was wraith The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: stun monster (freq bonus 8) The monster species that spawned more often: hell idiot (freq bonus 2) The monster species that spawned more often: Apollyon (freq bonus 6) The monster species that spawned more often: Yumi Saotome (freq bonus 8) The monster species that spawned more often: strange terminal (freq bonus 2) The monster species that spawned more often: charcoal warp fungus (freq bonus 8) The monster species that spawned more often: gun cat (freq bonus 7) The monster species that spawned more often: soft boiled eggman (freq bonus 6) The monster species that spawned more often: ochre jelly (freq bonus 3) The monster species that spawned more often: pukelman (freq bonus 16) The monster species that spawned more often: grotesque (freq bonus 2) The monster species that spawned more often: bright violet force fungus (freq bonus 6) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 4) The monster species that spawned more often: evasive enemy trooper (freq bonus 4) The monster species that spawned more often: lord slug (freq bonus 3) The monster species that spawned more often: dwarf high priest (freq bonus 3) The monster species that spawned more often: warping ufo part (freq bonus 3) The monster species that spawned more often: magic eye (freq bonus 3) The monster species that spawned more often: Gridin (freq bonus 6) The monster species that spawned more often: magic fungus (freq bonus 16) The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: princess-kidnapping dragon The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: winged gray unicorn The monster species that never randomly spawned: lava vortex The monster species that never randomly spawned: colorless growth The monster species that never randomly spawned: acolyte mummy The monster species that never randomly spawned: mutated battle bunny The monster species that never randomly spawned: dire wolf The monster species that never randomly spawned: dark spearwoman The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 13) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 13) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 22) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 11) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 14) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 4) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 6) Next attribute increase check would have come at turn 2290 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your chance to block was 35% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel You could not have safely prayed (270) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well billy2 the Paladin...