billy2, lawful male human Paladin ----+-- |.....| |.....| |.....--- |.......| |...@...| .....d..| --------- [Billy2 the Fighter of Law] St4 Dx7 Co13 In12 Wi18 Ch10 PalHumMalLaw Dlvl:1 $0 HP22(22) Pw21(21) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations billy2, welcome to SlashEMExtended! You are a lawful male human Paladin. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 25 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 313 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 98% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 94% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23146 Monster spawn increase reached its maximum at turn 97975 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 901472 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: ass troll (freq bonus 5) The monster species that spawned more often: nether realm bat (freq bonus 8) The monster species that spawned more often: farter lich (freq bonus 4) The monster species that spawned more often: white unicorn (freq bonus 5) The monster species that spawned more often: grey icky thing (freq bonus 4) The monster species that spawned more often: vacuum force patch (freq bonus 4) The monster species that spawned more often: phase mushroom (freq bonus 4) The monster species that spawned more often: wine village ogre (freq bonus 4) The monster species that spawned more often: Bea (freq bonus 4) The monster species that spawned more often: soft colony (freq bonus 8) The monster species that spawned more often: dark elven warlock (freq bonus 4) The monster species that spawned more often: false fungus (freq bonus 3) The monster species that spawned more often: pit lich (freq bonus 6) The monster species that spawned more often: undead ordinator (freq bonus 10) The monster species that spawned more often: hug bug (freq bonus 15) The monster species that spawned more often: cyan light (freq bonus 4) The monster species that spawned more often: selenite butcher (freq bonus 4) The monster species that spawned more often: smart piercer (freq bonus 10) The monster species that spawned more often: stalking poison lichen (freq bonus 3) The monster species that spawned more often: Emma's ankle boot (freq bonus 16) The monster species that never randomly spawned: ant sergeant The monster species that never randomly spawned: bony lich The monster species that never randomly spawned: Gd¿¤Ž4’ The monster species that never randomly spawned: bright blue mold The monster species that never randomly spawned: Benge Barbarois The monster species that never randomly spawned: knight templar The monster species that never randomly spawned: insurmountable force fungus The monster species that never randomly spawned: flying lemure The monster species that never randomly spawned: team bullies The monster species that never randomly spawned: raichu The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 15) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 57) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 54) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 11) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 4) Next attribute increase check would have come at turn 856 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your chance to block was 35% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel You could not have safely prayed (700) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 55% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well billy2 the Paladin...