billy2, lawful male human Acid Mage ----- |...| |...| |...| |..@+ |..d| |...| +...| |...| |...| |d`.| ----- [Billy2 the Oozer] St6 Dx7 Co5 In14 Wi5 Ch4 AciHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 65% Ring drop chance was reduced to 72% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20610 Monster spawn increase reached its maximum at turn 47870 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 105248 The monster class that cannot be genocided was golem The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: giant bat (freq bonus 20) The monster species that spawned more often: minuscule permamimic (freq bonus 15) The monster species that spawned more often: porter flying dwarf (freq bonus 6) The monster species that spawned more often: armed migo queen (freq bonus 3) The monster species that spawned more often: gruesome naga (freq bonus 4) The monster species that spawned more often: forbidden forest centaur (freq bonus 3) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 4) The monster species that spawned more often: undead doom marine (freq bonus 6) The monster species that spawned more often: boss spaceship (freq bonus 5) The monster species that spawned more often: psycho rubber (freq bonus 4) The monster species that spawned more often: Deedlit, the Elf (freq bonus 12) The monster species that spawned more often: undead shapeshifter (freq bonus 4) The monster species that spawned more often: Yasaman's lady pump (freq bonus 4) The monster species that spawned more often: nondescript colony (freq bonus 6) The monster species that spawned more often: Sophie (freq bonus 8) The monster species that spawned more often: murderer (freq bonus 8) The monster species that spawned more often: Olog-hai mimic (freq bonus 16) The monster species that spawned more often: diseased rat (freq bonus 6) The monster species that spawned more often: slow warp patch (freq bonus 3) The monster species that spawned more often: trapper (freq bonus 6) The monster species that never randomly spawned: healing warp fungus The monster species that never randomly spawned: sloppy patch The monster species that never randomly spawned: flying smasher The monster species that never randomly spawned: Sachiel, Angel of Destruction The monster species that never randomly spawned: Amadeus The monster species that never randomly spawned: Bitchy Lara's hugging boot The monster species that never randomly spawned: goblin sapper The monster species that never randomly spawned: black patch The monster species that never randomly spawned: mysterious girl The monster species that never randomly spawned: ten of hearts The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 2) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 14) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 9) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 5) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 3) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 10) Next attribute increase check would have come at turn 551 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (857) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...