billy2, lawful male human Archeologist -.---- |....| |....| |....| |...d. |...@| ------ [Billy2 the Digger] St16 Dx11 Co9 In11 Wi15 Ch7 ArcHumMalLaw Dlvl:1 $1 HP18(18) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Archeologist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 232 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 59% Potion drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18645 Monster spawn increase reached its maximum at turn 65500 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 116998 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: charcoal growth (freq bonus 16) The monster species that spawned more often: unicorn skeleton (freq bonus 3) The monster species that spawned more often: light blue icky thing (freq bonus 3) The monster species that spawned more often: Lamaschtu (freq bonus 4) The monster species that spawned more often: evasive sewer rat (freq bonus 8) The monster species that spawned more often: multicolor light (freq bonus 5) The monster species that spawned more often: taker force fungus (freq bonus 18) The monster species that spawned more often: real venom turret (freq bonus 6) The monster species that spawned more often: crooked imp (freq bonus 5) The monster species that spawned more often: echidna (freq bonus 8) The monster species that spawned more often: Manuela's whore boot (freq bonus 4) The monster species that spawned more often: bronze gargoyle (freq bonus 6) The monster species that spawned more often: sasquatch (freq bonus 6) The monster species that spawned more often: nexus force fungus (freq bonus 5) The monster species that spawned more often: corpulent dog (freq bonus 4) The monster species that spawned more often: battery hen (freq bonus 4) The monster species that spawned more often: hellish lich (freq bonus 4) The monster species that spawned more often: silver wolf (freq bonus 10) The monster species that spawned more often: macross valkarie (freq bonus 5) The monster species that spawned more often: martian missile walker (freq bonus 3) The monster species that never randomly spawned: shaped stalk The monster species that never randomly spawned: chaos rat The monster species that never randomly spawned: Orochimaru, the Snake Ninja The monster species that never randomly spawned: demonic black widow The monster species that never randomly spawned: nimble turret The monster species that never randomly spawned: lower ent The monster species that never randomly spawned: sepia colony The monster species that never randomly spawned: purple spore The monster species that never randomly spawned: petty big black unicorn The monster species that never randomly spawned: threshold stalk The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 3) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 23) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 36) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 17) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 20) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 23) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 13) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 77) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 3) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 12) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 18) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 6) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 1) Next attribute increase check would have come at turn 106 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (447) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Archeologist...