billy2, lawful male human Scientist ------------------ -- |......@............| |......f............| |..........(........| |.........----------- |.........| ----------- [Billy2 the Tube Mixer] St16 Dx8 Co8 In9 Wi10 Ch13 SciHumMalLaw Dlvl:1 $0 HP14(14) Pw23(23) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Scientist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 106 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21015 Monster spawn increase reached its maximum at turn 65525 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 507580 The monster class that cannot be genocided was zombie The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: kobolt (freq bonus 10) The monster species that spawned more often: bad guard (freq bonus 8) The monster species that spawned more often: master mind flayer (freq bonus 4) The monster species that spawned more often: istar (freq bonus 6) The monster species that spawned more often: Daughter Lilith (freq bonus 10) The monster species that spawned more often: dull warp fungus (freq bonus 6) The monster species that spawned more often: swamp ogre (freq bonus 5) The monster species that spawned more often: water mushroom (freq bonus 14) The monster species that spawned more often: dark matter blob (freq bonus 40) The monster species that spawned more often: Runner (freq bonus 16) The monster species that spawned more often: fire troll (freq bonus 16) The monster species that spawned more often: hidden tracker (freq bonus 7) The monster species that spawned more often: frozen spirit (freq bonus 12) The monster species that spawned more often: endlessly long roper (freq bonus 8) The monster species that spawned more often: ETA terrorist (freq bonus 5) The monster species that spawned more often: death racquet (freq bonus 12) The monster species that spawned more often: porter sticky spore (freq bonus 5) The monster species that spawned more often: blood bug (freq bonus 10) The monster species that spawned more often: real inertia hound (freq bonus 7) The monster species that spawned more often: poliwrath (freq bonus 6) The monster species that never randomly spawned: pile of very angry coins The monster species that never randomly spawned: triceratops The monster species that never randomly spawned: petty wiper rubber The monster species that never randomly spawned: werewolf The monster species that never randomly spawned: bright blue mushroom The monster species that never randomly spawned: maulotaur The monster species that never randomly spawned: ugly stick The monster species that never randomly spawned: sow-stupid guy The monster species that never randomly spawned: full-elf ranger The monster species that never randomly spawned: mithril smasher The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 19) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 37) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 25) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 92) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 13) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 77) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 6) Next attribute increase check would have come at turn 1027 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You fumbled You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Nikola Tesla You could not have safely prayed (727) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) tinker 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Scientist...