billy2, lawful male human Poison Mage ------ ....| |#.#...| |..¯...| |....@.| ----F--- # [Billy2 the Poison Mixer] St5 Dx8 Co7 In13 Wi7 Ch6 PoiHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Pick an object. Unknown direction: '1' (use hjkl or .). Unknown direction: 'O' (use hjkl or .). Pick an object. F a fungus or mold (tame venom fungus called This Is A BioHazard) (base level 17) Accessing Pokedex entry for venom fungus... Base statistics of this monster type: Base level = 17, difficulty = 19, AC = 1, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Uncommon (by factor 3). Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 0d5, passive - poison damage 5d5, touches - poison damage # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant armor {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (5:4) {1} j - a blessed spellbook of protection (5:4) {1} k - a blessed spellbook of cure blindness (6:4) {1} l - a blessed spellbook of poison blast (0:4) {1} Potions d - a blessed potion of gain energy {1} Rings h - an uncursed ring of cold resistance {1} Wands f - an uncursed wand of poison (0:6) {1} g - an uncursed wand of venom scattering (0:2) {1} Tools m - an uncursed magic marker (0:92) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 201 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 33 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 82% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34386 Monster spawn increase reached its maximum at turn 58652 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1855748 The monster class that cannot be genocided was snake The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: acid worm (freq bonus 4) The monster species that spawned more often: surly looking dwarf (freq bonus 6) The monster species that spawned more often: manticat (freq bonus 12) The monster species that spawned more often: gnoll (freq bonus 8) The monster species that spawned more often: wand permamimic (freq bonus 4) The monster species that spawned more often: ball of radiance (freq bonus 3) The monster species that spawned more often: golden brown dragon (freq bonus 3) The monster species that spawned more often: venom claw (freq bonus 8) The monster species that spawned more often: thunderbolt bug (freq bonus 9) The monster species that spawned more often: magic mushroom patch (freq bonus 6) The monster species that spawned more often: lunatic rabbit (freq bonus 3) The monster species that spawned more often: camouflaged watcher (freq bonus 5) The monster species that spawned more often: iron boar (freq bonus 4) The monster species that spawned more often: Luisa's hugging boot (freq bonus 4) The monster species that spawned more often: cursing spirit (freq bonus 4) The monster species that spawned more often: vrock (freq bonus 5) The monster species that spawned more often: chameleon (freq bonus 3) The monster species that spawned more often: tree cat (freq bonus 8) The monster species that spawned more often: bronze dragon worm (freq bonus 8) The monster species that spawned more often: metallic red centipede (freq bonus 10) The monster species that never randomly spawned: ultimate permamimic The monster species that never randomly spawned: wood nymphomaniac The monster species that never randomly spawned: thorn thresher The monster species that never randomly spawned: giant mottled termite The monster species that never randomly spawned: creeping diamond gems The monster species that never randomly spawned: priest of Ghaunadaur The monster species that never randomly spawned: undead scavenger The monster species that never randomly spawned: big spellbook trove The monster species that never randomly spawned: ancient multi-hued dragon The monster species that never randomly spawned: undead fencer The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 200) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 7) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 3) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 5) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 11) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 2) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 5) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 3) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 4) Next attribute increase check would have come at turn 759 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (295) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...