billy2, lawful male human Electric Mage ------ |....| |..d.| ..@.$+ ------ [Billy2 the Charger] St13 Dx12 Co10 In18 Wi7 Ch6 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Wand drop chance was reduced to 94% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21157 Monster spawn increase reached its maximum at turn 42820 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1365378 The monster class that cannot be genocided was vampire The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: lurker below (freq bonus 12) The monster species that spawned more often: boss spaceship (freq bonus 6) The monster species that spawned more often: aokabi (freq bonus 2) The monster species that spawned more often: master medium wall (freq bonus 3) The monster species that spawned more often: river goblin (freq bonus 4) The monster species that spawned more often: stone dragon (freq bonus 6) The monster species that spawned more often: Colonel B. Astard (freq bonus 6) The monster species that spawned more often: shadolith (freq bonus 8) The monster species that spawned more often: hellish jellyfish (freq bonus 3) The monster species that spawned more often: disgusting force patch (freq bonus 12) The monster species that spawned more often: deceiving patch (freq bonus 4) The monster species that spawned more often: old plain dragon (freq bonus 3) The monster species that spawned more often: Warder Kriminologist (freq bonus 5) The monster species that spawned more often: golden naga (freq bonus 3) The monster species that spawned more often: undead pickpocket (freq bonus 6) The monster species that spawned more often: covetous snow orc (freq bonus 16) The monster species that spawned more often: energy force patch (freq bonus 8) The monster species that spawned more often: Alexia (freq bonus 2) The monster species that spawned more often: speedrubber (freq bonus 3) The monster species that spawned more often: striped rat snake (freq bonus 3) The monster species that never randomly spawned: violet colony The monster species that never randomly spawned: highway cattle The monster species that never randomly spawned: blue-red patch The monster species that never randomly spawned: ogre shaman The monster species that never randomly spawned: undertaker The monster species that never randomly spawned: purple ooze The monster species that never randomly spawned: Traffic Kop The monster species that never randomly spawned: Malkantet The monster species that never randomly spawned: domestic cockatrice The monster species that never randomly spawned: antisocial woman The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 6) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 20) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 200) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 2) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 14) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 2) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 7) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 11) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 1) Next attribute increase check would have come at turn 564 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...