billy2, lawful male human Electric Mage ------------- |...........| |...........| |.d.........| |.@.........| ------------- [Billy2 the Charger] St14 Dx11 Co7 In11 Wi10 Ch11 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18232 Monster spawn increase reached its maximum at turn 55822 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1193048 The monster class that cannot be genocided was light The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: tasloi sorcerer (freq bonus 3) The monster species that spawned more often: petty venomous nymph (freq bonus 4) The monster species that spawned more often: speedlich (freq bonus 3) The monster species that spawned more often: bright white force fungus (freq bonus 8) The monster species that spawned more often: pink mewlip (freq bonus 6) The monster species that spawned more often: soldier stinker (freq bonus 3) The monster species that spawned more often: porter Mordor orc (freq bonus 16) The monster species that spawned more often: cyan force patch (freq bonus 16) The monster species that spawned more often: great ethereal wyrm (freq bonus 8) The monster species that spawned more often: Gigolo (freq bonus 4) The monster species that spawned more often: big boo (freq bonus 6) The monster species that spawned more often: dangerous vampire bat (freq bonus 3) The monster species that spawned more often: id juggernaut (freq bonus 5) The monster species that spawned more often: drone colony (freq bonus 4) The monster species that spawned more often: hail master (freq bonus 6) The monster species that spawned more often: white beetle (freq bonus 8) The monster species that spawned more often: kamikaze yeek (freq bonus 3) The monster species that spawned more often: spore stalk (freq bonus 5) The monster species that spawned more often: kite dragon (freq bonus 24) The monster species that spawned more often: head of the unknown god (freq bonus 4) The monster species that never randomly spawned: female assassin The monster species that never randomly spawned: Selinger The monster species that never randomly spawned: heirophant The monster species that never randomly spawned: multi-hued dragon worm The monster species that never randomly spawned: nightly colony The monster species that never randomly spawned: master lich The monster species that never randomly spawned: death knight The monster species that never randomly spawned: hidden patch The monster species that never randomly spawned: pirate The monster species that never randomly spawned: hehehe-he guy The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 14) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 3) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 15) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 29) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 35) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 5) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 8) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 11) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 8) Next attribute increase check would have come at turn 693 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (1118) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...