billy2, lawful male human Electric Mage ------ |..@.# |.d....| +..#.... |.# ..-- |. ..| -- -- [Billy2 the Charger] St6 Dx12 Co10 In10 Wi7 Ch7 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 81% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 89% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27530 Monster spawn increase reached its maximum at turn 53952 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 446586 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 3) The monster species that spawned more often: super enemy (freq bonus 8) The monster species that spawned more often: Tommy (freq bonus 4) The monster species that spawned more often: pustulent stalk (freq bonus 6) The monster species that spawned more often: keter sephirah (freq bonus 4) The monster species that spawned more often: gore warp patch (freq bonus 3) The monster species that spawned more often: trapper cart (freq bonus 3) The monster species that spawned more often: dark jelly (freq bonus 9) The monster species that spawned more often: albino warp fungus (freq bonus 2) The monster species that spawned more often: purple patch (freq bonus 8) The monster species that spawned more often: fiendish hobgoblin (freq bonus 5) The monster species that spawned more often: power drake (freq bonus 4) The monster species that spawned more often: plain dragon (freq bonus 6) The monster species that spawned more often: vermicious knid (freq bonus 4) The monster species that spawned more often: forgotten maia (freq bonus 4) The monster species that spawned more often: attacker (freq bonus 3) The monster species that spawned more often: gun lich (freq bonus 4) The monster species that spawned more often: mind mold (freq bonus 4) The monster species that spawned more often: mirror warp fungus (freq bonus 7) The monster species that spawned more often: jungle rogue (freq bonus 12) The monster species that never randomly spawned: feature The monster species that never randomly spawned: Maurah's sweetheart pump The monster species that never randomly spawned: young adult red dragon The monster species that never randomly spawned: agate colony The monster species that never randomly spawned: oddish The monster species that never randomly spawned: young adult blue dragon The monster species that never randomly spawned: mechanical juggernaut The monster species that never randomly spawned: ethereal hound The monster species that never randomly spawned: trap force fungus The monster species that never randomly spawned: Kira The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 8) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 11) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 3) Next attribute increase check would have come at turn 2662 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (268) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...