billy2, lawful male human Electric Mage -----.---------- +..............| |..............| |..d...........| |...@..........| ---------------- [Billy2 the Charger] St9 Dx10 Co16 In19 Wi7 Ch5 EleHumMalLaw Dlvl:1 $1 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 472 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 116 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 83% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11774 Monster spawn increase reached its maximum at turn 38335 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3685668 The monster class that cannot be genocided was nymph The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: moldy warp fungus (freq bonus 18) The monster species that spawned more often: giant red mouse (freq bonus 8) The monster species that spawned more often: blood hawk (freq bonus 5) The monster species that spawned more often: Merry Luis (freq bonus 8) The monster species that spawned more often: smg turret (freq bonus 24) The monster species that spawned more often: undead diver (freq bonus 12) The monster species that spawned more often: clock forest spider (freq bonus 5) The monster species that spawned more often: water wolf (freq bonus 18) The monster species that spawned more often: gray ogre (freq bonus 6) The monster species that spawned more often: normal jelly (freq bonus 9) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 9) The monster species that spawned more often: yellow light (freq bonus 14) The monster species that spawned more often: confusion monster (freq bonus 9) The monster species that spawned more often: sexy nurse (freq bonus 10) The monster species that spawned more often: megaspore (freq bonus 7) The monster species that spawned more often: Mister be silent kert (freq bonus 6) The monster species that spawned more often: colorful force fungus (freq bonus 10) The monster species that spawned more often: green beetle (freq bonus 10) The monster species that spawned more often: totally bad stalk (freq bonus 7) The monster species that spawned more often: inferno (freq bonus 16) The monster species that never randomly spawned: blister warp patch The monster species that never randomly spawned: visor The monster species that never randomly spawned: Policeman Sergeant The monster species that never randomly spawned: flint lich The monster species that never randomly spawned: nexus naga hatchling The monster species that never randomly spawned: giant fire termite The monster species that never randomly spawned: rock inhabitant The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: dark troll The monster species that never randomly spawned: Eihort, the Thing in the Labyrinth The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 15) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 110) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 29) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 6) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 12) Next attribute increase check would have come at turn 1082 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (1204) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...