billy2, lawful male human Electric Mage ---------- |....r...+ |........| |........+ |....d...| |...@....| |........| |........| |...(..{.| ---------- [Billy2 the Charger] St9 Dx15 Co12 In23 Wi9 Ch5 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 179 Scroll drop chance was reduced to 72% Ring drop chance was reduced to 62% Wand drop chance was reduced to 90% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19054 Monster spawn increase reached its maximum at turn 42737 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 166050 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: turret (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: ice toad (freq bonus 12) The monster species that spawned more often: arceus (freq bonus 3) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 5) The monster species that spawned more often: mister burner (freq bonus 3) The monster species that spawned more often: blackbelt (freq bonus 14) The monster species that spawned more often: clear snake (freq bonus 4) The monster species that spawned more often: bright violet growth (freq bonus 3) The monster species that spawned more often: runt shaman (freq bonus 3) The monster species that spawned more often: Olog-hai berserker (freq bonus 8) The monster species that spawned more often: water troll (freq bonus 5) The monster species that spawned more often: colorful force patch (freq bonus 8) The monster species that spawned more often: healing colony (freq bonus 6) The monster species that spawned more often: acehack horror (freq bonus 18) The monster species that spawned more often: sludge lich (freq bonus 8) The monster species that spawned more often: miltank (freq bonus 8) The monster species that spawned more often: Mister SIR (freq bonus 5) The monster species that spawned more often: sloppy mold (freq bonus 6) The monster species that spawned more often: squint-eyed rogue (freq bonus 6) The monster species that spawned more often: The Norsa (freq bonus 16) The monster species that spawned more often: doom guard (freq bonus 4) The monster species that never randomly spawned: cave orc The monster species that never randomly spawned: farting girl The monster species that never randomly spawned: nycademon The monster species that never randomly spawned: droning ufo part The monster species that never randomly spawned: photography lady The monster species that never randomly spawned: storm atronach The monster species that never randomly spawned: great ice wyrm The monster species that never randomly spawned: pink stalk The monster species that never randomly spawned: slime warp patch The monster species that never randomly spawned: undead fencer The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 5) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 20) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 2) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 96) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 6) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 2) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 5) Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (388) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...