billy2, lawful male human Electric Mage --------- |.......| |@......| |.d$.r..| |.......| -+---|--- [Billy2 the Charger] St5 Dx8 Co16 In15 Wi7 Ch8 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 27 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 37% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32658 Monster spawn increase reached its maximum at turn 158682 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 163734 The monster class that cannot be genocided was golem The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 5) The monster species that spawned more often: sunbeam (freq bonus 6) The monster species that spawned more often: landmine (freq bonus 6) The monster species that spawned more often: elf-lord rogue (freq bonus 4) The monster species that spawned more often: rainbow warp patch (freq bonus 2) The monster species that spawned more often: megaload turret (freq bonus 4) The monster species that spawned more often: white jelly (freq bonus 4) The monster species that spawned more often: water phalanx (freq bonus 5) The monster species that spawned more often: wolverine (freq bonus 3) The monster species that spawned more often: eastern moon rabbit (freq bonus 4) The monster species that spawned more often: Thoth Amun (freq bonus 6) The monster species that spawned more often: glare stalk (freq bonus 12) The monster species that spawned more often: hug error (freq bonus 6) The monster species that spawned more often: blarog (freq bonus 4) The monster species that spawned more often: undead sage (freq bonus 12) The monster species that spawned more often: blue-red mushroom (freq bonus 2) The monster species that spawned more often: colluded warp fungus (freq bonus 3) The monster species that spawned more often: animated prostitute shoe (freq bonus 18) The monster species that spawned more often: wumpus (freq bonus 6) The monster species that spawned more often: brown centipede (freq bonus 3) The monster species that never randomly spawned: doppelsauger The monster species that never randomly spawned: grass lizard The monster species that never randomly spawned: flying oyster The monster species that never randomly spawned: Kaonashi The monster species that never randomly spawned: creeper The monster species that never randomly spawned: killertrice The monster species that never randomly spawned: tundra bear cub The monster species that never randomly spawned: octarine mushroom The monster species that never randomly spawned: spearow The monster species that never randomly spawned: large potion trove The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 44) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 20) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 3) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 2) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 9) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 2) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) Next attribute increase check would have come at turn 1107 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (84) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...