billy2, lawful male human Flame Mage ---------- -- |....{......| |@d.........| --|----- -+-- [Billy2 the Spark] St5 Dx11 Co8 In12 Wi4 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. What do you want to eat? [c or ?*] You don't have that object. What do you want to eat? [c or ?*] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15101 Monster spawn increase reached its maximum at turn 39986 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1284816 The monster class that cannot be genocided was elemental The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: Ruea's sneaker (freq bonus 9) The monster species that spawned more often: borked gaunt (freq bonus 6) The monster species that spawned more often: fire tower (freq bonus 3) The monster species that spawned more often: greater plasma elemental (freq bonus 6) The monster species that spawned more often: experienced spirit (freq bonus 20) The monster species that spawned more often: colorful spore (freq bonus 18) The monster species that spawned more often: female guard (freq bonus 16) The monster species that spawned more often: hidden trapdoor spider (freq bonus 40) The monster species that spawned more often: hungry growth (freq bonus 6) The monster species that spawned more often: running cobra (freq bonus 3) The monster species that spawned more often: werelich (freq bonus 7) The monster species that spawned more often: vampiric force fungus (freq bonus 4) The monster species that spawned more often: grid bug (freq bonus 6) The monster species that spawned more often: Transformator (freq bonus 8) The monster species that spawned more often: mangy-looking leper (freq bonus 10) The monster species that spawned more often: random cortex (freq bonus 10) The monster species that spawned more often: steamy rot monster (freq bonus 32) The monster species that spawned more often: The Red Death (freq bonus 18) The monster species that spawned more often: infected dove (freq bonus 14) The monster species that spawned more often: vamgoyle (freq bonus 18) The monster species that never randomly spawned: frost beast The monster species that never randomly spawned: hidden force patch The monster species that never randomly spawned: frost salamander The monster species that never randomly spawned: brown ants of Timothy Thummel The monster species that never randomly spawned: wand permamimic The monster species that never randomly spawned: novice dark wall The monster species that never randomly spawned: dog The monster species that never randomly spawned: wicked woods The monster species that never randomly spawned: petty stained jelly The monster species that never randomly spawned: aggravated hurricane The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 9) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 12) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 9) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 7) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 9) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 5) Next attribute increase check would have come at turn 539 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (228) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 85% 300% c - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...