billy2, lawful male human Electric Mage ------- .....| |.....| |.....| |.....| |.....| |.....| ..^..| |.....| |?....| |%d..!| |@$...| ------- [Billy2 the Charger] St9 Dx13 Co7 In24 Wi9 Ch10 EleHumMalLaw Dlvl:1 $0 HP19(23) Pw18(18) AC7 Exp1 T877 Latest messages The shock hound pup picks up a gold piece {0}. The shock hound pup bites the lichen. The lichen is killed! The shock hound pup drops 1 gold piece. The shock hound pup picks up a pair of heeled sandals {2}. The shock hound pup drops a pair of heeled sandals {2}. The shock hound pup picks up a pair of heeled sandals {2}. The shock hound pup drops a pair of heeled sandals {2}. The shock hound pup picks up a gem {1}. The shock hound pup drops a gem {1}. The shock hound pup picks up a pair of heeled sandals {2}. The jackal bites you! [-2 -> 21] The shock hound pup misses the jackal. The jackal bites you! [-2 -> 19] The shock hound pup bites the jackal. The jackal is killed! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 16 You carried 0 sins Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 74% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 89% Concealing monsters were spawned underneath items 13% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29607 Monster spawn increase reached its maximum at turn 49380 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 385728 The monster class that cannot be genocided was imp or minor demon Today, this monster class was always generated invisible: zombie The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: floating eye (freq bonus 10) The monster species that spawned more often: old corpse (freq bonus 3) The monster species that spawned more often: flathead (freq bonus 9) The monster species that spawned more often: harrowbark wandle (freq bonus 14) The monster species that spawned more often: ocho-maru (freq bonus 2) The monster species that spawned more often: very old deep dragon (freq bonus 4) The monster species that spawned more often: greater ice spawn (freq bonus 16) The monster species that spawned more often: red blob (freq bonus 7) The monster species that spawned more often: sea dolphin (freq bonus 10) The monster species that spawned more often: giant copper scorpio (freq bonus 2) The monster species that spawned more often: brown naga (freq bonus 3) The monster species that spawned more often: Little Marie's hugging boot (freq bonus 6) The monster species that spawned more often: female yeoman (freq bonus 3) The monster species that spawned more often: Sandra's plateau boot (freq bonus 4) The monster species that spawned more often: horn springy (freq bonus 10) The monster species that spawned more often: fliction trove (freq bonus 6) The monster species that spawned more often: orangutan (freq bonus 3) The monster species that spawned more often: white mushroom (freq bonus 4) The monster species that spawned more often: bad spore (freq bonus 6) The monster species that spawned more often: embraced drowess (freq bonus 5) The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: air mewlip The monster species that never randomly spawned: bronze thunderlord The monster species that never randomly spawned: petty numb fly The monster species that never randomly spawned: lethe mold The monster species that never randomly spawned: black numenorean The monster species that never randomly spawned: cerulean fungus The monster species that never randomly spawned: hammer master The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: darkness given hunger The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 16) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 334) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 3) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 83) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 14) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 49) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 71) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: web (freq bonus 1) Next attribute increase check would have come at turn 2965 Strength training was -2 Dexterity training was 0 Wisdom training was 0 Constitution training was 37 You were shock resistant You had 624 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 92% b - lightning 4 matter 0% 292% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...