billy2, lawful male human Electric Mage -.---.-- |......| |......| |......| |......| |.d....| |@.@..- ------- [Billy2 the Charger] St7 Dx11 Co12 In15 Wi9 Ch8 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31165 Monster spawn increase reached its maximum at turn 143921 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 236672 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: quill bear (freq bonus 10) The monster species that spawned more often: wobbly jelly (freq bonus 24) The monster species that spawned more often: carnivorous bag (freq bonus 14) The monster species that spawned more often: silver mouse (freq bonus 5) The monster species that spawned more often: rotting quylthulg (freq bonus 14) The monster species that spawned more often: albino warp fungus (freq bonus 3) The monster species that spawned more often: tickle eel (freq bonus 8) The monster species that spawned more often: ice monster (freq bonus 8) The monster species that spawned more often: death eater (freq bonus 5) The monster species that spawned more often: lord slug (freq bonus 6) The monster species that spawned more often: spark bug (freq bonus 10) The monster species that spawned more often: Duke Nukem player (freq bonus 5) The monster species that spawned more often: Detective Katcher (freq bonus 24) The monster species that spawned more often: Schezo Wegey (freq bonus 6) The monster species that spawned more often: toxic warp patch (freq bonus 6) The monster species that spawned more often: TGWTG (freq bonus 8) The monster species that spawned more often: orc chieftain (freq bonus 5) The monster species that spawned more often: heaven smasher (freq bonus 5) The monster species that spawned more often: evil mage (freq bonus 28) The monster species that spawned more often: Haughtiness (freq bonus 20) The monster species that never randomly spawned: gun cat The monster species that never randomly spawned: kappa zombie The monster species that never randomly spawned: spectral hunter The monster species that never randomly spawned: fujin The monster species that never randomly spawned: grand master thief The monster species that never randomly spawned: blue-red mold The monster species that never randomly spawned: poisonous archer The monster species that never randomly spawned: small orangutan The monster species that never randomly spawned: dune beast The monster species that never randomly spawned: mean growth The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 16) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 19) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 30) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 18) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 67) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 11) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 9) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 63) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 16) Next attribute increase check would have come at turn 1118 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (593) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...