billy2, lawful male human Electric Mage ------ -.@d.- ---- [Billy2 the Charger] St7 Dx9 Co13 In19 Wi9 Ch6 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC9 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. What do you want to read? [eg-n or ?*] As you read the scroll, it disappears. You may randomly enchant an object. What do you want to randomly enchant? [ab or ?*] Your studded leather armor is surrounded by a gray aura. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 85% Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33444 Monster spawn increase reached its maximum at turn 99004 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 348524 The monster class that cannot be genocided was gnome The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: amethyst dragon (freq bonus 6) The monster species that spawned more often: war asshole (freq bonus 4) The monster species that spawned more often: ice girl (freq bonus 3) The monster species that spawned more often: bad spore (freq bonus 6) The monster species that spawned more often: dark girl (freq bonus 5) The monster species that spawned more often: counselor (freq bonus 3) The monster species that spawned more often: aetheroi (freq bonus 3) The monster species that spawned more often: toxic grue (freq bonus 4) The monster species that spawned more often: minotaur mimic (freq bonus 8) The monster species that spawned more often: rainbow colony (freq bonus 4) The monster species that spawned more often: clock mold (freq bonus 5) The monster species that spawned more often: twen (freq bonus 16) The monster species that spawned more often: bad egg (freq bonus 16) The monster species that spawned more often: insane red jack (freq bonus 4) The monster species that spawned more often: abnormal program termination (freq bonus 8) The monster species that spawned more often: elph (freq bonus 4) The monster species that spawned more often: shadow warrior (freq bonus 10) The monster species that spawned more often: acid trove (freq bonus 10) The monster species that spawned more often: old blue dragon (freq bonus 10) The monster species that spawned more often: war asshole (freq bonus 6) The monster species that never randomly spawned: houou The monster species that never randomly spawned: zombified moogle The monster species that never randomly spawned: dire witch The monster species that never randomly spawned: Lilly's fleecy combat boot The monster species that never randomly spawned: snow golem The monster species that never randomly spawned: disaffector The monster species that never randomly spawned: mana mushroom The monster species that never randomly spawned: green orc The monster species that never randomly spawned: carnivorous ape The monster species that never randomly spawned: Sunali's hiking boot The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 9) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 3) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 43) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 54) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 44) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 3) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 11) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 6) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were shock resistant You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (282) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...