billy2, lawful male human Electric Mage -----# ..@..| |.d.|# |.... ....| |...| |...| ---+- [Billy2 the Charger] St8 Dx16 Co11 In23 Wi8 Ch6 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 92% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22851 Monster spawn increase reached its maximum at turn 58633 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1427683 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: adventurer naga hatchling (freq bonus 5) The monster species that spawned more often: bastard ant (freq bonus 6) The monster species that spawned more often: real fumblebee (freq bonus 8) The monster species that spawned more often: inertia monster (freq bonus 9) The monster species that spawned more often: ice bear (freq bonus 3) The monster species that spawned more often: estrellarina (freq bonus 4) The monster species that spawned more often: crashing ufo part (freq bonus 6) The monster species that spawned more often: blizzard giant (freq bonus 6) The monster species that spawned more often: silver mouse (freq bonus 6) The monster species that spawned more often: wooden warp fungus (freq bonus 3) The monster species that spawned more often: knapsack cow (freq bonus 2) The monster species that spawned more often: wood elf priest (freq bonus 6) The monster species that spawned more often: Asmodeus (freq bonus 6) The monster species that spawned more often: dwarf (freq bonus 2) The monster species that spawned more often: teleporting demon (freq bonus 8) The monster species that spawned more often: swamp naga hatchling (freq bonus 12) The monster species that spawned more often: chaos drow (freq bonus 4) The monster species that spawned more often: black dragon (freq bonus 3) The monster species that spawned more often: muzzle fiend (freq bonus 8) The monster species that spawned more often: iron boar (freq bonus 4) The monster species that never randomly spawned: system failure The monster species that never randomly spawned: elder earth elemental The monster species that never randomly spawned: absent spore The monster species that never randomly spawned: lethe fungus The monster species that never randomly spawned: psychic patch The monster species that never randomly spawned: orc mage The monster species that never randomly spawned: diminutive kobold The monster species that never randomly spawned: greener spider The monster species that never randomly spawned: alothere The monster species that never randomly spawned: siege ogre The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 62) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 76) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 4) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 12) Next attribute increase check would have come at turn 2052 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (259) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...