billy2, lawful male human Electric Mage ---------- .........| |........| |.@d.....| -------- - [Billy2 the Charger] St6 Dx7 Co9 In7 Wi7 Ch5 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 660 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 136080 Monster spawn increase reached its maximum at turn 191860 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 528804 The monster class that cannot be genocided was nymph The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: vacuum mold (freq bonus 8) The monster species that spawned more often: suketoudara (freq bonus 6) The monster species that spawned more often: shard mold (freq bonus 3) The monster species that spawned more often: Aurora Kop (freq bonus 8) The monster species that spawned more often: retriever (freq bonus 4) The monster species that spawned more often: dark young (freq bonus 16) The monster species that spawned more often: gold beetle (freq bonus 5) The monster species that spawned more often: wand permamimic (freq bonus 20) The monster species that spawned more often: ninetales (freq bonus 12) The monster species that spawned more often: dark female android (freq bonus 13) The monster species that spawned more often: blank colony (freq bonus 4) The monster species that spawned more often: savage mafia type (freq bonus 4) The monster species that spawned more often: adventurer force patch (freq bonus 8) The monster species that spawned more often: deformed lizard (freq bonus 4) The monster species that spawned more often: plague fiend (freq bonus 12) The monster species that spawned more often: grey centipede (freq bonus 5) The monster species that spawned more often: teal naga hatchling (freq bonus 3) The monster species that spawned more often: bright white mold (freq bonus 14) The monster species that spawned more often: Dr. Delilah (freq bonus 6) The monster species that spawned more often: Ghaele (freq bonus 12) The monster species that never randomly spawned: red growth The monster species that never randomly spawned: teleretriever The monster species that never randomly spawned: skeletal king The monster species that never randomly spawned: Ursinal The monster species that never randomly spawned: legion devil buzzer The monster species that never randomly spawned: insurmountable spore The monster species that never randomly spawned: heavy weapon dude The monster species that never randomly spawned: giant stone troll The monster species that never randomly spawned: arachnid The monster species that never randomly spawned: petty wallaroo The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 19) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 36) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 23) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 47) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 17) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 3) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 10) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 21) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 36) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 5) Next attribute increase check would have come at turn 795 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (981) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...