billy2, lawful male human Electric Mage ------ -.@..| ....d..| ...........| |..........| |..........| +..........| ------------ [Billy2 the Charger] St10 Dx14 Co9 In20 Wi6 Ch7 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 99% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41070 Monster spawn increase reached its maximum at turn 73510 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 189225 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: soul hole (freq bonus 10) The monster species that spawned more often: martian canister walker (freq bonus 3) The monster species that spawned more often: elf-lord (freq bonus 12) The monster species that spawned more often: freemason councillor (freq bonus 3) The monster species that spawned more often: demonic black widow (freq bonus 10) The monster species that spawned more often: ancient cyan dragon (freq bonus 12) The monster species that spawned more often: real chromatic hound (freq bonus 6) The monster species that spawned more often: electric rat (freq bonus 8) The monster species that spawned more often: permamimic (freq bonus 12) The monster species that spawned more often: morbid mirror (freq bonus 8) The monster species that spawned more often: mist ogre (freq bonus 4) The monster species that spawned more often: domestic centaur (freq bonus 16) The monster species that spawned more often: frightening creep (freq bonus 7) The monster species that spawned more often: twenty-headed hydra (freq bonus 7) The monster species that spawned more often: winged eel (freq bonus 20) The monster species that spawned more often: eagle (freq bonus 10) The monster species that spawned more often: white mushroom (freq bonus 3) The monster species that spawned more often: giant copper scorpio (freq bonus 8) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 6) The monster species that spawned more often: crazed goblin (freq bonus 12) The monster species that never randomly spawned: Liselotte's soft sneaker The monster species that never randomly spawned: three of hearts The monster species that never randomly spawned: fire tower The monster species that never randomly spawned: pale wraith The monster species that never randomly spawned: grandmaster colony lichen The monster species that never randomly spawned: shining piercer The monster species that never randomly spawned: crapdog The monster species that never randomly spawned: giant flea The monster species that never randomly spawned: petro centipede The monster species that never randomly spawned: wildwest gunman The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 17) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 20) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 18) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 39) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 4) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 5) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 7) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 1) Next attribute increase check would have come at turn 1922 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (120) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...