billy2, lawful male human Electric Mage ---+------------ |......d........ |.....@.{......| |!.............| |..............| ---------------- [Billy2 the Charger] St5 Dx9 Co10 In8 Wi5 Ch4 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 36 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 68% chance Wand drop chance was reduced to 81% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20427 Monster spawn increase reached its maximum at turn 47770 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 183456 The monster class that cannot be genocided was (null) The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: Celia (freq bonus 4) The monster species that spawned more often: rhaumbusun (freq bonus 3) The monster species that spawned more often: horned devil (freq bonus 10) The monster species that spawned more often: young adult psychic dragon (freq bonus 5) The monster species that spawned more often: adventurer patch (freq bonus 7) The monster species that spawned more often: dark potato (freq bonus 2) The monster species that spawned more often: hollow one (freq bonus 3) The monster species that spawned more often: pain worm (freq bonus 3) The monster species that spawned more often: real aquatic hound (freq bonus 5) The monster species that spawned more often: blue-green fungus (freq bonus 6) The monster species that spawned more often: Teddy Ruxpin (freq bonus 6) The monster species that spawned more often: radioactive gnoll (freq bonus 5) The monster species that spawned more often: hairy patch (freq bonus 3) The monster species that spawned more often: hungry soul (freq bonus 4) The monster species that spawned more often: faunungol (freq bonus 3) The monster species that spawned more often: phaser patch (freq bonus 4) The monster species that spawned more often: copper snake (freq bonus 14) The monster species that spawned more often: pseudo elf thief (freq bonus 4) The monster species that spawned more often: ceti eel (freq bonus 6) The monster species that spawned more often: white balrog (freq bonus 3) The monster species that never randomly spawned: frozen obsid The monster species that never randomly spawned: sloppy spore The monster species that never randomly spawned: gnomish brigand thief The monster species that never randomly spawned: destroyer The monster species that never randomly spawned: rabid rat The monster species that never randomly spawned: Ruth's sneaker The monster species that never randomly spawned: owl bear The monster species that never randomly spawned: small flying permamimic The monster species that never randomly spawned: serious rat The monster species that never randomly spawned: egokraken The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 24) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 7) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 11) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 2) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 15) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 4) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 19) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 5) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 83) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 2) Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...