billy2, lawful male human Electric Mage -------------- |.......@d...| |............| |............| - ------------ [Billy2 the Charger] St6 Dx8 Co12 In13 Wi5 Ch5 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 40 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 83% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10059 Monster spawn increase reached its maximum at turn 29312 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 171760 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: hallu trove (freq bonus 10) The monster species that spawned more often: time mold (freq bonus 6) The monster species that spawned more often: petty wall beast (freq bonus 7) The monster species that spawned more often: charcoal spore (freq bonus 10) The monster species that spawned more often: martian cylinder (freq bonus 4) The monster species that spawned more often: butcher shaman (freq bonus 8) The monster species that spawned more often: sloppy colony (freq bonus 16) The monster species that spawned more often: dead fish (freq bonus 4) The monster species that spawned more often: giant oyster (freq bonus 4) The monster species that spawned more often: mimic vortex (freq bonus 56) The monster species that spawned more often: Orcus (freq bonus 16) The monster species that spawned more often: desert spore (freq bonus 6) The monster species that spawned more often: wooden figurine (freq bonus 4) The monster species that spawned more often: pesky devilfish (freq bonus 3) The monster species that spawned more often: odorous lady (freq bonus 20) The monster species that spawned more often: Pale Night (freq bonus 16) The monster species that spawned more often: pschi lich (freq bonus 6) The monster species that spawned more often: floating nymph (freq bonus 18) The monster species that spawned more often: magic mold (freq bonus 4) The monster species that spawned more often: purple worm (freq bonus 8) The monster species that never randomly spawned: arbitrator The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: wild boar The monster species that never randomly spawned: venomous potato The monster species that never randomly spawned: burning buckyball The monster species that never randomly spawned: humming terminal The monster species that never randomly spawned: adult plain dragon The monster species that never randomly spawned: Baalzebub The monster species that never randomly spawned: amorphous patch The monster species that never randomly spawned: goyaman The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 10) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 46) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 33) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 37) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 22) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 14) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 65) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 12) Next attribute increase check would have come at turn 1169 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (100) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...