billy2, lawful male human Electric Mage -#---- |.@..+ |d...| |...r. ------ [Billy2 the Charger] St12 Dx17 Co11 In25 Wi10 Ch14 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 57% Amulet drop chance was reduced to 39% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37218 Monster spawn increase reached its maximum at turn 65178 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1243500 The monster class that cannot be genocided was gnome The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: unalignment thing (freq bonus 8) The monster species that spawned more often: laser eye (freq bonus 4) The monster species that spawned more often: animated combat stiletto (freq bonus 7) The monster species that spawned more often: freezer bot (freq bonus 3) The monster species that spawned more often: demilich (freq bonus 4) The monster species that spawned more often: desert robber (freq bonus 5) The monster species that spawned more often: smart trove (freq bonus 8) The monster species that spawned more often: mind mold (freq bonus 4) The monster species that spawned more often: goblin sapper (freq bonus 6) The monster species that spawned more often: wind mold (freq bonus 8) The monster species that spawned more often: cerulean spore (freq bonus 3) The monster species that spawned more often: prick monster (freq bonus 5) The monster species that spawned more often: altmer (freq bonus 10) The monster species that spawned more often: nine of clubs (freq bonus 9) The monster species that spawned more often: taiga bear (freq bonus 5) The monster species that spawned more often: city spirit (freq bonus 10) The monster species that spawned more often: chaos viper (freq bonus 12) The monster species that spawned more often: blue light (freq bonus 4) The monster species that spawned more often: Rocket Science PhD (freq bonus 4) The monster species that spawned more often: rock python (freq bonus 4) The monster species that never randomly spawned: hairy stalk The monster species that never randomly spawned: Baalgregor The monster species that never randomly spawned: Rimmon, Prince of Lightning The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: deep gnome The monster species that never randomly spawned: Sofia The monster species that never randomly spawned: rothe The monster species that never randomly spawned: multi-hued dragon worm The monster species that never randomly spawned: lilac fungus The monster species that never randomly spawned: dream stalk The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 18) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 36) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 16) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 4) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 3) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 9) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 6) Next attribute increase check would have come at turn 814 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...