billy2, lawful male human Electric Mage ------ ....| |....| |@.{[| |d...| |...°| --+--- [Billy2 the Charger] St6 Dx10 Co10 In12 Wi9 Ch6 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 26% chance Scroll drop chance was reduced to 61% Amulet drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46295 Monster spawn increase reached its maximum at turn 79043 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1715300 The monster class that cannot be genocided was orc The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: minotaur (freq bonus 2) The monster species that spawned more often: ˆÿÐÓ6½ëë (freq bonus 6) The monster species that spawned more often: special stalk (freq bonus 32) The monster species that spawned more often: agent black fungus (freq bonus 2) The monster species that spawned more often: lavender growth (freq bonus 3) The monster species that spawned more often: stairway to heaven (freq bonus 6) The monster species that spawned more often: colony shrieker (freq bonus 6) The monster species that spawned more often: Simon Belmont (freq bonus 3) The monster species that spawned more often: young woman (freq bonus 6) The monster species that spawned more often: house snake (freq bonus 3) The monster species that spawned more often: Bralani (freq bonus 36) The monster species that spawned more often: deceiving growth (freq bonus 5) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 3) The monster species that spawned more often: hell bovine (freq bonus 6) The monster species that spawned more often: dangerous granny (freq bonus 4) The monster species that spawned more often: small healing permamimic (freq bonus 4) The monster species that spawned more often: Tobi (freq bonus 4) The monster species that spawned more often: The Norsa (freq bonus 8) The monster species that spawned more often: stone warp patch (freq bonus 2) The monster species that spawned more often: totally bad warp fungus (freq bonus 5) The monster species that never randomly spawned: aquatic monster The monster species that never randomly spawned: armor trove The monster species that never randomly spawned: dancing queen The monster species that never randomly spawned: Klaf The monster species that never randomly spawned: green starlit sky The monster species that never randomly spawned: Windows 7 The monster species that never randomly spawned: hellblade The monster species that never randomly spawned: wrinkled force fungus The monster species that never randomly spawned: ice fungus The monster species that never randomly spawned: red storm The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 37) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 149) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 3) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 9) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 9) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 9) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 1) Next attribute increase check would have come at turn 770 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (553) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...