billy2, lawful male human Electric Mage -------- ..@....| |k.d...| |......| |....... |......| |......+ -------- [Billy2 the Charger] St11 Dx17 Co17 In25 Wi10 Ch8 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 70% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19827 Monster spawn increase reached its maximum at turn 72737 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1231815 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: water moccasin (freq bonus 7) The monster species that spawned more often: frozen spirit (freq bonus 14) The monster species that spawned more often: claw devil (freq bonus 12) The monster species that spawned more often: tear force fungus (freq bonus 18) The monster species that spawned more often: pink mushroom patch (freq bonus 20) The monster species that spawned more often: special mold (freq bonus 14) The monster species that spawned more often: saiyan (freq bonus 12) The monster species that spawned more often: tear mushroom (freq bonus 20) The monster species that spawned more often: radiant stalk (freq bonus 5) The monster species that spawned more often: werejabberwock (freq bonus 6) The monster species that spawned more often: petty nalfeshnee (freq bonus 5) The monster species that spawned more often: dragon turtle (freq bonus 20) The monster species that spawned more often: medium (freq bonus 7) The monster species that spawned more often: tribute (freq bonus 5) The monster species that spawned more often: magic spore (freq bonus 9) The monster species that spawned more often: funny lady (freq bonus 12) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 5) The monster species that spawned more often: colossus (freq bonus 5) The monster species that spawned more often: great giant rat (freq bonus 24) The monster species that spawned more often: the Largest Giant (freq bonus 7) The monster species that never randomly spawned: moon rabbit The monster species that never randomly spawned: mini vampire The monster species that never randomly spawned: phase force patch The monster species that never randomly spawned: red force patch The monster species that never randomly spawned: Kasidori The monster species that never randomly spawned: boa constrictor The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: giant horned toad The monster species that never randomly spawned: snore fungus The monster species that never randomly spawned: dark elven druid The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 17) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 40) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 2) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 9) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 20) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 40) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 9) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 96) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 64) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 17) Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (1104) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...