billy2, lawful male human Electric Mage ------- ..@...| |.d...| ------- [Billy2 the Charger] St5 Dx8 Co9 In9 Wi4 Ch4 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 156 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 96% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35200 Monster spawn increase reached its maximum at turn 144770 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 367212 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: german sniper (freq bonus 2) The monster species that spawned more often: graviton sphere (freq bonus 3) The monster species that spawned more often: hydra centaur (freq bonus 4) The monster species that spawned more often: sniper turret (freq bonus 8) The monster species that spawned more often: disenchanter ooze (freq bonus 5) The monster species that spawned more often: Juen's wedge sandal (freq bonus 5) The monster species that spawned more often: greater mimic (freq bonus 12) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 6) The monster species that spawned more often: chaos elemental (freq bonus 8) The monster species that spawned more often: karmic dragon (freq bonus 14) The monster species that spawned more often: sage (freq bonus 6) The monster species that spawned more often: hairy warp fungus (freq bonus 3) The monster species that spawned more often: petty statue gargoyle (freq bonus 3) The monster species that spawned more often: arcane automata (freq bonus 6) The monster species that spawned more often: purple crocodile (freq bonus 6) The monster species that spawned more often: Aobe (freq bonus 4) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 10) The monster species that spawned more often: militant paladin (freq bonus 6) The monster species that spawned more often: inertia fungus (freq bonus 10) The monster species that spawned more often: plutonium imp (freq bonus 4) The monster species that never randomly spawned: stone growth The monster species that never randomly spawned: shimmering force patch The monster species that never randomly spawned: nightcrawler The monster species that never randomly spawned: ghost The monster species that never randomly spawned: void jelly The monster species that never randomly spawned: pellet mage The monster species that never randomly spawned: ice wyrm The monster species that never randomly spawned: persian The monster species that never randomly spawned: brown light The monster species that never randomly spawned: wizard of the high council The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 34) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 20) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 33) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 9) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 39) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 5) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 7) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 11) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 72) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 3) Next attribute increase check would have come at turn 2274 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (263) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...