billy2, lawful male human Electric Mage -------.- +.....@.. |F.....d| |.......| |........ --------- [Billy2 the Charger] St5 Dx9 Co9 In11 Wi8 Ch7 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 82% Potion drop chance was reduced to 92% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73005 Monster spawn increase reached its maximum at turn 81492 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 824000 The monster class that cannot be genocided was blob Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: brown warp patch (freq bonus 14) The monster species that spawned more often: cave ogre (freq bonus 12) The monster species that spawned more often: scary monster (freq bonus 16) The monster species that spawned more often: eating gargoyle (freq bonus 7) The monster species that spawned more often: dull spore (freq bonus 5) The monster species that spawned more often: Albert (freq bonus 12) The monster species that spawned more often: electro lich (freq bonus 14) The monster species that spawned more often: aklash (freq bonus 5) The monster species that spawned more often: kobolt (freq bonus 5) The monster species that spawned more often: breton (freq bonus 6) The monster species that spawned more often: death mage (freq bonus 9) The monster species that spawned more often: Sing (freq bonus 6) The monster species that spawned more often: shambling horror (freq bonus 14) The monster species that spawned more often: knapsack lamb (freq bonus 10) The monster species that spawned more often: principal (freq bonus 24) The monster species that spawned more often: yellow devil (freq bonus 5) The monster species that spawned more often: insane kobold (freq bonus 6) The monster species that spawned more often: time turret (freq bonus 5) The monster species that spawned more often: black (freq bonus 7) The monster species that spawned more often: TGWTG (freq bonus 16) The monster species that never randomly spawned: dwarven child The monster species that never randomly spawned: clay force patch The monster species that never randomly spawned: Alexia's soft sneaker The monster species that never randomly spawned: inedible slime mold The monster species that never randomly spawned: nazi rocketeer The monster species that never randomly spawned: butcher shaman The monster species that never randomly spawned: blink dog The monster species that never randomly spawned: cheetah The monster species that never randomly spawned: reddish mushroom The monster species that never randomly spawned: petro troll The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 24) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 6) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 7) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 16) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 84) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 6) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 5) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 10) Next attribute increase check would have come at turn 795 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...