billy2, lawful male human Electric Mage ------ |.d.%| |`.@.. |!...| ..$..| |....| -.---- [Billy2 the Charger] St5 Dx18 Co11 In11 Wi9 Ch7 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 76% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24420 Monster spawn increase reached its maximum at turn 44829 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 710712 The monster class that cannot be genocided was turret The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: magic force patch (freq bonus 5) The monster species that spawned more often: petty water weird (freq bonus 4) The monster species that spawned more often: acid smasher (freq bonus 3) The monster species that spawned more often: undead jedi (freq bonus 10) The monster species that spawned more often: flying moyatto ball (freq bonus 24) The monster species that spawned more often: laser metroid (freq bonus 10) The monster species that spawned more often: flaming trove (freq bonus 6) The monster species that spawned more often: group dwarf (freq bonus 8) The monster species that spawned more often: acidic growth (freq bonus 4) The monster species that spawned more often: agent black force fungus (freq bonus 4) The monster species that spawned more often: weremindflayer (freq bonus 8) The monster species that spawned more often: kung-fu guy (freq bonus 5) The monster species that spawned more often: nautilus officer (freq bonus 18) The monster species that spawned more often: hippogryph (freq bonus 3) The monster species that spawned more often: water thief (freq bonus 8) The monster species that spawned more often: ice warp fungus (freq bonus 20) The monster species that spawned more often: Lupin the Third (freq bonus 8) The monster species that spawned more often: BDSM girl (freq bonus 12) The monster species that spawned more often: incorrect potato (freq bonus 24) The monster species that spawned more often: fire toad (freq bonus 5) The monster species that never randomly spawned: giant snow bat The monster species that never randomly spawned: stone warp fungus The monster species that never randomly spawned: fock mole The monster species that never randomly spawned: large cat The monster species that never randomly spawned: swarming sneak thief The monster species that never randomly spawned: wraith The monster species that never randomly spawned: adult mercurial dragon The monster species that never randomly spawned: teleported shaman The monster species that never randomly spawned: kobold archer The monster species that never randomly spawned: white naga hatchling The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 10) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 26) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 17) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 3) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 4) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 102) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 77) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 47) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 11) Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...